Quote: "1) Did you disable the barrel as a container? It was the only one that wouldn't open."
It was never actually a container. It started out looking like a wooden soda can, then it just kind of grew... I'll make it a container for the next release. And I'll fix all of the container graphics to match the item.
Quote: "2) I'd love to see the effects of the telekinisis (sp?). I know you said the spells have no effect, but that one's always fun to mess around with. "
Definitely. I think for this spell, you have to target yourself. Then, temporarily, the distance you can manipulate objects from will greatly increase. Is that kind of what you had in mind?
Quote: "3) Do you intend to have a quick spell system? Say, 2 or 3 (maybe even just one) ready to cast."
Hmmm... maybe so. Right now if you wanted to store 1 spell you could cast it, but not press enter until you were ready. I could make it so that you could store a couple in a buffer. Kind of like memorizing spells. Maybe the more powerful you got, the more you could store...
Quote: "4) If the player accidentally stumbles across a rune-sequence, will it automatically be added to the spell book, or will the player have to remember it?"
They'll have to remember it. I can imagine a game having a puzzle like this, discovering an undiscovered spell. Or perhaps, a spell so terrible it's never been written down...
Quote: "1) Is the inventroy system supposed to work with this demo? I already mentioned that the barrel doesn't open, but I couldn't move any of the small objects."
Yeah... the problem is that some of the items are on the table. In all my previous versions, all items were at Y-0. So, the distance from the character was always accurate. Now, if it's on something, it's not right. I didn't fix it yet because I have to think about it for a while, to get it just right. Sorry about that one, it's kind of an ugly one. You can shove a crate next to the table to climb on top, then you can get the items.
Quote: "2)When I was trying to move the duck, I double clicked several times. Several times, the cursor changed to the magic cursor, but could be turned back again by clicking again. The last time it happened, the change was permanant. Did I trigger part of your quickspell system by accident?"
The duck is usable. If you single click on a usable item, you'll notice its text color is different from non-usable items. Right now, using an item has no effect. I bet that when you clicked, you were in range of the click item, so the cursor vanished. The next time you were probably out of range.
If it were a spell, the cursor would be sparkling, which I gather it wasn't.
Quote: "3)The zooming is nice, but you should limit the amount that the player can zoom in/out. "
Absolutely. Coming right up...
Quote: "4)As a personal preference, I like to scroll away from the body to zoom in, and towards the body to zoom out. Your system is the other way around-not a problem as such, but sticking with what seems to be convention for camera control is often a good idea. I don't like getting used to different control systems for every game. Just a personal preference, though."
Fixed it. You're absolutely right. I always do just the opposite on things like that for some reason.
Were you able to cast the spells? Even though they have no effect, you can still cast them and see the animations.
Hey, I love posts like yours. IMMENSELY helpful. I'll make everything right for the next demo. Thanks!!!
Come see the WIP!