What is AirMod?
AirMod is a open-source modification to FPS Creator. The goal is to serve as a library for other FPSC mods to use and allow consistent features that artists and scripters can use and know will work with many mods.
Is it meant to compete with EFX and Lemur?
No way! In fact, EFX [1.5+] is already sporting a slightly upgraded AirMod 0.5! AirMod is mean to be incoperated into other modifications, not to compete with them.
What kind of features does AirMod give modifications?
One feature is a huge improvement key to performance on low-end machines. AirMod gives source modders and easy solution for a timing system - as seen in EFX - which allows the game to base movement and animations off of a timer rather than the framerate. This means the game should behave the same at 20 fps and 200 fps!
For Programmers: Why should I use AirMod?
AirMod gives you access to universal features (few at the moment, but many sure to come!) that artists and scripters can take advantage of. By using AirMod features, artists and scriptors can be assured that their audience isn't limited to just those of a particular mod, but likely expanded to include other source mods.
Errant AI is already planning AirMod support for his new weapons coming to the TGC store!
Downloads
http://airmod.googlepages.com/
User Manuals
AirMod User Manual [Version 0.6.0]:
Download from TGC Forum (.RTF)
No screenshots at this time, as AirMod does not currently provide any graphical enhancements. Videos and a playable demo of some of the new features will be available later.
Changelog/FeatureList (Outdated)
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AIRMOD - FPSC Source Library
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Version: 0.5.0
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Change Log
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March 31st, 2008 - 0.5.0 - Initial Release
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*Timer Based System for nearly all aspects of game
--Stabalizes performance
--Allows for Un-capped framerate
*FPSC Bug Fixes
--Automatic Fire loop repeating bug fixed
--Weapon switch bug fixed
--Flak Scorch Bug Fix
--Other Minor Bug Fixes
*Alternate Weapon Drop
--EXPERIMENTAL STILL! MAY BE DROPPED IN LATER VERSION!
--Allows ODE to take over weapon in hand of characters
---when they die
*Fading EyeHud
--Damage hud now fades out instead of appearing/dis-
---apearing.
*Conical Spread Accuracy
--Weapons are deadly accurate at point-blank range,
---progressively less accurate at distance.
*New Gunspec Options
--[All options use normal FPSC behavior by default]
--Shotgun Reload (shotgun = X, 1 to enable)
--Burst Fire (burst = X, # of rounds per burst)
---MUST BE ON AUTOMATIC WEAPON
--Rate of Fire Changing (firerate = X, 12 default)
--Lazy Gun Feature
---[gunlagspeed = X] (Interoplation time between move-
----ment, example value: 14)
---[gunlagxmax] (Maximum movement on X-Axis, usually
----small value, IE: 2)
---[gunlagymax] (Same as above but for Y-Axis)
What will the next version of AirMod (0.7) focus on?
AirMod 0.7 will likely focus on new scripting commands and multiplayer features. If all goes well, multiplayer should have scriptable gamemodes and perhaps even multiple levels!
Have any more suggestions [within reason]? Lemme know!
AirMod logo provided by NightHawk