@eek -
Quote: "On a side note, not sure if you know but your forum is terribly overrun by spam bots."
Yeah, I'm going to nuke the whole thing. I'll fix it by requiring registration and getting rid of the General forum. I'll replace it with something else. There's no real need until Beta, but it does look pretty bad in its current form
@Alquerian -
No no no! I'm saving that one, she'll be reincarnated in the next installment. Think of it, a forum mod with a bouncing boob avatar. It's poetic justice!
@bass guy1669 -
I'm charging $120
@Chris Ritchie -
Quote: "I'm pretty sure Ive said it before but I'm well in awe of the amount of work you have produced in this project. This project keeps me inspired for my own work. It's nice to have something to aim for."
Thank you
I'm glad if you guys can take a little inspiration from this project. I've gotten plenty of inspiration from you guys as well. That's how a community like this should be
@tha_rami -
Quote: "In terms of quality, it definitely seems to be getting closer to the last range of SW3D games"
Quote: "it's definitely cool to see a game with similar potential as for example, Arvoch Conflict."
Thanks! Only time will tell. I am very fortunate though. DBP has come a long way and there are many more resources available now then when that game was made with DBC. That's a real pioneer.
@Lucifer -
Quote: "hey cash, i love the new updates, everything is looking so good."
Awesome, I'm glad you think so. I definitely aim to please.
Quote: "and when will you upload a new video !!?? you know "we need da vidz""
Soon, always soon!!
@Alfa x -
Quote: "1) what is AA?."
Anti-aliasing, like Nex said. It smooths the jagged edges around object on the screen without blurring.
Quote: "2) Are you going to include more characters, like diferent skeletons?."
Absolutely, I just haven't had a chance to yet.
Quote: "3) Is there some point in the game when you do alliances with other characters?."
It depends on what you mean. You'll work closely with other characters during different parts of the game. Some will be able to fight with you as well.
Quote: "4) What is "lol"?"
Laughing Out Loud.
Quote: "5) Are you going to show us videos of the diferent levels of the game?"
I'm going to limit what I show of the actual game. I will show short clips and pictures of different areas, but I don't want to give everything away, and I want some things to be complete surprises.
Quote: "You must be joking."
Yeah
@NeX the Fairly Fast Ferret -
Quote: "I dunno, smiley, correct grammar, and the classic Cash tone. It's quite possibly him."
You know me all too well
@Code Dragon -
Quote: "Cash, are you all right?"
No
@Green7 -
Yes! Send me booze and hookers! That will help
On a more serious note, are you interested in doing any more artwork for Geisha House? Your cover for GH is so completely fantastic I don't know what I ever did without it. I'd love a couple more screens that I could use as loading screens and advertising art. They can be computerized like the first one or hand drawn, totally up to you.
@TATO 4 EVER -
Quote: "Cash, dont stop the greatness!"
No way
Quote: "By the way, i have a question 4 you, are you using some kind of culling system? Or just the culling system thats comes with DBP?"
I'm using Lost in Thought's limb culling system. I converted it into a DBP plugin and it's very fast now, very close in speed to the Advanced Terrain culling but much more powerful. It's not ready for public release yet, but around September it might be.
For separate objects I use DBP's culling system. DBP doesn't cull objects correctly that are scaled significantly, something to keep in mind when you're placing your objects.
@eek -
Quote: "Pure evil......."
Who me?
@Zombie 20 -
Quote: "That was sick, i almost cried cash. That was amazing, now i want your game even more. Supply and demand!!"
Now you can celebrate! I'm raising the price though, it's $120 now.
@Gil Galvanti -
Quote: "I was wondering, out of curiosity, how did you get the two publishers to look at your game? Did they come to you or did you go to them? If you went to them, what did you have to do? If they came to you, how did they find out about GH?"
One saw my post on Gamedev.net and the other was browsing the forum here. The second one surprised me. They both came to me and I've been in contact with both since.
When it gets closer to being done I'm going to make another post on Gamdev.net, just to show it off.
One thing that I'm very good at is making something look better than it really is. Geisha House has become high quality now, but when the first publisher approached me it was honestly in poor shape. But, my videos and my style made it look good. That's very important if you want to get your game published. PoPR is a quality project, but it needs a bit more polish before you're ready to solicit a publisher. Something else too, they won't make any kind of deal with you until you can give them a demo. They both approached me, but in both cases it was too early to do anything concrete and useful.
I've never solicited a response from a publisher, so I don't know how accepting they are of such things. If you haven't gotten any attention by the time you're ready then I'd make a post on Gamedev.net and I'd contact a couple medium sized publishers. No big attachments, just some pictures and Youtube links.
************************************************************
I'm sorry everyone!! I was just feeling kind of evil and I missed April Fool's day in April. I couldn't help myself
In other news, I've been stuck on the same problem for 4 days now. Four bloody frustrating days. Here was the deal - I coded my weapon equipping and unequipping system. It worked on the first try. However, after you dropped a weapon and you picked it back up, it wouldn't work any more. It would stay on the ground dead, but the weapon's collision box showed up properly in the character's hand.
I've been debugging and debugging. I've been scrutinizing my code over and over. Everything looked perfect, efficient, and beautiful.
Finally today it dawned on me - it's not my code at all, but a Dark Physics bug. When I deleted the rigid body and placed it in the hand of the character, it was not properly returning control of the object to DBP. After a bit of recoding and working around it, I fixed it. That pisses me off. I hope I can reproduce this stupid ugly bug, tie it to an arrow, and shoot Lee in the chest with it. That should get across how I feel about it.
So, all is finally good, and I can continue. I'll have an awesome video in the next two days showing my fixed inventory and weapon system. With that done, this will finally be a proper RPG, every necessary system working properly. Woooooo!
Come see the WIP!