@Zombie 20 -
It's getting there
@Game King -
I didn't even think to post that here
In the game documentation I'm going to have a rune list though. Here's Scraggle's so far...
@tha_rami
Quote: "Now, for the spell list, could you add in some hidden/secret spells? That would TOTALLY rock."
Absolutely
It wouldn't be much of a game without some nasty surprises
@Gil Galvanti -
Glad I can help
Making the engine isn't too much fun usually. But when the engine is done and I can spend all my time making the game itself, that will be fun. I'll probably start a new thread again at that point (GH's 3rd thread). I don't like it when a thread gets too big, it's impossible to navigate.
@Deathead -
Quote: "Thats it! I've holded it for too long.
Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice!
Wicked,Beautiful,An Unmissable w.i.p. thread.Arrggh!"
Heh
Sure glad you like it!
Quote: "I think it should just stay still when about to use magic."
I'll adjust the speed, certainly. I do plan for it to move though, in the game. In the RPG Creator you'll be able to specify the speed - 0 if you like.
@Bongadoo -
Quote: "Great stuff. I'm amazed how dedicated you've been to this. Maybe one day Ultima VII shall be surpassed."
I don't know about Ultima being surpassed. Ultima was an amazing achievement, both technologically and as a game. Playing as the Avatar actually made you feel special, and that's something most games lack. It won't be for lack of trying though
@Mike Inel -
Quote: "Very nice work! This game will definitely look great!"
Thanks!
Quote: "Such dedication!!! I wish i'm like you..."
I've not been working on this since `97, that was a joke because the certificate said '1997' on it
I've been working on it for about a year and a half, although I've taken two breaks to finish paid projects.
Quote: "I think it's pretty hard to get the right magic/spell when they're all moving fast, especially when you want to cast magic while attacking/running away from an enemy..."
It can be challenging, especially when the enemy is near. The magic is very powerful, game changing, so I want to limit it in some ways.
Quote: "One suggestion: Try making the spells written in the book glow when the player has already picked it, so it would less confuse the players..."
Unfortunately because of the way that I've made the books, that won't be possible. The spellbook is just a regular book as far as the game is concerned, it just contains the spells. There will be other books in the game as well.
I could make it so that the runes move to the top of the screen and assemble as you pick them though. I'll definitely consider that
Thanks Mike for your interest!
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I'm sure you've all seen the Geek Culture post with the new spell art. Exciting! It keeps the same feel, but gives the game original art. It's all thanks to Scraggle!!
I've been working on other GUI art at the same time. It took quite a while to get all of the paperdoll art, but now it's finished. I've got 20 weapons total and can easily add more.
This is a PSP concept, the gold rings are thinner and are now located under his weapon hand and his shield elbow. The words aren't right. I just don't want to start GH for a screenshot at the moment.
More soon! The very next thing I'm going to do is add the ability to equip and unequip. The reason that I haven't done this so far is that the weapon system is coded as an RTS system, where characters have permanent weapons. It will take a little tweaking, but won't be too much of a problem. Maybe a day's work or so.
Come see the WIP!