@vorconan -
Quote: "Thank you for answering my questions aswell, some great responses. I'm learning from them anyway."
No problem, glad I could help.
@Alquerian -
Quote: "Cash is faced with the monumental task of building a house, he has his nails, his wood and a good idea of how to put it together. You are criticizing him for using a hammer instead of taking his shoe off to beat the nails into place."
Good analogy
@Blastwave man -
Quote: "I like the description for the AI, it's sounds really cool. I'm glad this project is almost finished."
Thanks, and I'm glad too
Quote: "One feature suggestion I have is health bars above the enemy head's. Always thought that was useful in RPG's."
You mean, rather than floating at their feet? That's where the bars are now. I can certainly do that if you guys prefer, I figured that the health bar should be separate from the floating text, and the floating text is above their head. I could just push the text up a few pixels.
@draknir_ -
Quote: "Geisha House is an awesome project, and Cash, youre doing a great job."
Thanks
I understand what you're saying about how I come across. Kieran's situation is unique though. He and I have other problems and I don't treat him like I do other people.
@Zotoaster -
Quote: "Cash, you are making a legend of a game. I'm sure this will go down in history as one of the greatest DBPro games of all time."
Awesome, I sure hope that it does
Quote: "even though it may not look as impressive to the naked eye, I can see that this is a very flexible engine that can make a complete and feature rich game."
When I make the videos I'm not so concerned about the presentation, I am just trying to show off the features of the engine. I'd expect a community of programmers and game makers to understand it. I'm glad that most of you do.
@Elite Gaming -
Quote: "I think the magic system alone is this game is amazing, and really well thought out."
Thanks
I've endeavored to make each system in the game good on its own. I figure if every system is well made then it can't help but be fun.
Quote: "Is it the engine thats nearly finished, or is it the actually story as well?"
The engine is nearly done. The game isn't though, I have to write all of the dialog, game scripts, and still make about half of the media. Once the engine is done then making the game will go pretty fast, though. I'm looking forward to it.
@Game King -
I got it, I've just been really busy, I'll get back to you.
@Bizar Guy -
Quote: "Anyways, I'm really looking forward to seeing the proposed AI in action. NPCs transforming objects is a really good idea and a great way of classifying all sorts of different actions. I've been plotting out different ideas for all sorts of AI types myself, so that particularly stuck out at me."
It's turning out really nicely, I can't wait to see it in more than just prototype mode, in game it will be nice to watch and interact with
@Crit -
Quote: "zomg_geishahouse_izcool!!11!one!"
@Code Dragon -
Quote: "zomg gh iz so kool"
@greenlig -
Quote: "@ cash - zomg gh iz kool!"
I'm starting to see a pattern
I appreciate your support Zac.
@bass guy1669, Lucifer, Gil Galvanti, Inspire, Zombie 20 -
Thanks guys, I appreciate your support.
@Everyone -
Thanks everyone for your support. It does make it all worth it.
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Okay, I'd like to point out something for any newcomers - the videos are demonstrations of the game engine's capabilities. In a community of programmers and game developers I expect them to be understood for what they are. They are not game commercials. Like Bizar Guy pointed out, they are more of a Dev Diary, just in video format. I should have to be on guard about posting my game progress. If you prefer action then just watch the fighting videos. If you don't like the game but don't have real constructive criticism to give then just ignore this game and this thread.
The AI system is coming together nicely. It works like I intended - based on the threat that the player presents, anger levels will rise and the characters will start to act differently. People won't get angry if there's an enemy or animal on screen and you draw your weapon, but they'll start to get mad if there is no other threat. Friendly units will become neutral, then if they're made enough they'll become your enemy.
Right now all they say is "Wow, you're pissing me off.", so there's nothing really to show just yet. Still a lot of work to do, the new item system and NPC schedules will be much harder than the new AI.
There won't be a new video for a while yet, at least a week. I want to get everything done for the next one.
Later all!
Come see the WIP!