@Inspire -
I backed up everything yesterday. It has been long overdue though. That category 5 typhoon that passed over us could have wiped me out.
@Game King -
Thanks
She was part of the family.
@Jeff Miller -
Quote: "Two days for an anniversary? Never did that. (But perhaps that's why I ended up divorced.)"
Heh
It kind of turns into anniversary week. Her birthday and our anniversary are 4 days apart. We were going to get married on her birthday, but that year it happened to fall on Friday the 13th (a sign??) so we waited until the 17th. It's always a challenge making both days special.
Quote: "If it's any consolation, I hear there's a lot more beer in Germany than Okinawa. Good luck with the move."
I'm definitely looking forward to it
Thanks!
@Seppuku Arts -
Quote: "Sorry to hear about the dog, it's not fun losing a pet."
Yeah, like I said, she was part of the family. She's been everywhere with us. Nobody really brings pets to Okinawa but we brought her on the plane with us. Sadly she won't be coming to Germany
Quote: "Shame about the schedule, but of course life is life and if you're behind on the engine, don't worry about it - but yes do back up before going to Germany. You say you're going in less than two weeks? So am I, (In about the same time) I'm going towards Hamburg for a week for the Wacken Festival."
I do hate being so behind, but it can't really be helped I suppose. I'll catch up during the move with the media and dialog. The dialog will take forever to write, so it will be nice to be able to dedicate some time to it.
We'll arrive in Germany the last week of August. Before that we'll travel to Tokyo and Texas. I'm not sure if that's when you'll be there.
Quote: "Good luck with the project and don't get to p**sed in Germany, but I suppose you could claim it as 'research' for your game."
Oh, it's on when I get to Germany
Everything is research I suppose. Maybe I can write off strippers on my tax return because of it...
@Code Dragon -
Quote: "Good luck in Germany. Don't worry about being behind on the game, you're not alone."
Thanks
Quote: "I just don't know how you do it, Cash. I have a game at 2100 lines now and have just hit a huge brick wall, if your game is 10 times as large in code as mine I can't imagine how skilled you must be to keep working consistently. Basically whenver I try to add a new feature to the game I have to change the core code a lot, causing another feature to complain. Fixing that causes yet another feature to complain..."
It is definitely a challenge. Having completed a few games before this really helped me develop the structure for this game. My basic coding practice is to make everything work automatically, every sub-system manages itself and recycles unused elements. I don't code like it's basic either, I approach it more like C++.
What's your brick wall? Maybe I can offer a few ideas to get you past it. Nothing is a brick wall, the worse it can be is massively inconvenient. There are plenty of ways to get around a brick wall, after all
@Alfa x -
Quote: "At least I can post!.
I thought I will never had a change to do it...
there were to many dumb posts"
Sorry you had to wait. I'm definitely glad you can post now
Quote: "Sorry about your dog"
Thanks. Like I've said, it was really hard for us.
Quote: "Excellent work. I liked video number 13 and the way the paperdoll works. I think it clearly distinguish your games from others."
I'd glad you think so. I really wanted a dynamic feeling system that looked good. I feel that people will like the system I've set up, it's a nice cross between 3D and 2D.
Quote: "I think it's an excellente idea to have shortcuts and to increase number of spells learned.
It can add gameplay and ours of re-play.
Yeah limit them to two spells and give it a time to learn to use a short-cut."
I'm eager to add this. I just haven't had a chance, but it's coming soon
Quote: "I think you don't know COlombia"
If I'm not mistaken, it has strong historical ties to Spain. Though uniquely different than Spain I imagine that it has kept many
Spanish influences.
One thing though, Miss Colombia looks like she's made of magic
@Bizar Guy -
Quote: "Medieval Colombia?"
Well, Colonial Colombia would probably be the closest
Before that it would be a very different culture.
Quote: "I hope you settle in alright. It's going to be weird to think you're not in Japan!"
I'll miss Japan, but I'm looking forward to Germany as well. I'll miss Japanese girls, they're ridiculously cute
Quote: "I'm really sorry about your dog, but I'm not sure what I could say to comfort you in a forum post."
Thanks
I know it's difficult to say much, especially since this is the only way we know each other, but I'm glad that you guys did say something.
@Fallout -
Quote: "Woohoo. I nab the 600th post."
Damn you
Quote: "Just to say Mr Curtis, I am still following this and checking it out. Looking forward to it's completion."
Very cool. I'm definitely looking forward to its completion as well.
@Roxas -
Quote: "Well i can record a video about enchaning system soon (Closed beta 2 comes tomorrow )"
Awesome, I look forward to seeing it
Quote: "But if you have time can you write article about Geisha House here?"
Sure, I'd be happy to. But what exactly do you want? Do you want an interview? Or just general talk?
Since the game isn't finished it might be a little bit early (pretentious even) for me to post an article about it. Let me know what you're looking for (what angle the article should lean toward, whether it be coding, game design, art direction, etc.) and I'll do what I can.
*************************************************************
I'm going to do a bit of work on GH tonight, but it's all coming to a close soon. Sort of. I'll be doing media and dialog while I'm traveling. Essentially, I should have the game itself done by the time I get to Germany, though the engine will still take some work. I'll be able to code a couple mini projects for addition into the main project. I just won't be able to compile the actual project on my laptop, it's a bit of a weenie machine compared to my desktop.
I appreciate the comments about my dog. I know, it's easy to say 'it's just a dog', but she was 15 years old and she's been everywhere with us. Life does go on, but it was hard on everyone.
Thanks for the interest, the comments, and the support everyone. I'll endeavor to repay it all with a fabulous game
Come see the WIP!