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Work in Progress / RPG - Geisha House. Image intensive!!

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Agent Dink
20
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Joined: 30th Mar 2004
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Posted: 29th Aug 2007 18:28
Yeah, wow that is a big house! Nice. Hope your move is going well and you get settled in quickly and comfortably

Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 29th Aug 2007 21:29
Sounds like a nice house. Be sure to take some pictures and upload 'em

Deathead
18
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Posted: 29th Aug 2007 21:35
It sounds like a geisha houselol.

Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 29th Aug 2007 21:37
lol
Code Dragon
18
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Joined: 21st Aug 2006
Location: Everywhere
Posted: 29th Aug 2007 22:26
Quote: "8 bedrooms, 2 kitchens, 5 bathrooms, and a finished basement, not to mention a football field sized yard. And it's right in the middle of a perfect German village, not some crappy American housing subdivision."


Wow...

Accoun
18
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Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 29th Aug 2007 22:41
Quote: ""8 bedrooms, 2 kitchens, 5 bathrooms [...]"

Wow, my house is ~1/2 of this.

Make games, not war.

dab
20
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Joined: 22nd Sep 2004
Location: Your Temp Folder!
Posted: 29th Aug 2007 22:52
Could you provide some screenshots of this so called, Big House? I don't think it exists. Is this another team request.

haha
Dr Manette
18
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Location: BioFox Games hq
Posted: 29th Aug 2007 23:58 Edited at: 29th Aug 2007 23:58
whoops...

Dr Manette
18
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Location: BioFox Games hq
Posted: 29th Aug 2007 23:58
Yes cash, we all want to see your big house. Forget Geisha House, just show us the house!

Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 30th Aug 2007 01:49
Quote: "Our house is a mansion compared to our Japanese house - 8 bedrooms, 2 kitchens, 5 bathrooms, and a finished basement, not to mention a football field sized yard. And it's right in the middle of a perfect German village, not some crappy American housing subdivision."

Compared to your Japanese house? I think it's a mansion no matter what you compare it too . Sounds awesome. And who's house are you calling crappy . Have fun in Germany.


Dr Manette
18
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Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 30th Aug 2007 02:33 Edited at: 30th Aug 2007 02:34
Quote: "And who's house are you calling crappy "


Yea... what's wrong with a good ol' New England home? I suppose it depends where you grow up.

Code Dragon
18
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Location: Everywhere
Posted: 30th Aug 2007 02:58
haha Cash got a new house and we're asking for "screenshots"

Deathead
18
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Posted: 30th Aug 2007 03:37
It has really life-like graphics beats Crysis a mile. It has "8 bedrooms, 2 kitchens, 5 bathrooms, and a finished basement, not to mention a football field sized yard. And it's right in the middle of a perfect German village, not some crappy American housing subdivision." I have to say Cash thats a lot of rooms.

Crazy Programmer
AGK Developer
20
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Location: Lost in AGK
Posted: 30th Aug 2007 04:42
Why do yall think his name is cash? Its because he has alot of it


http://www.freewebs.com/zornoxstudios/
Learning C++ thanks DGDK
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 30th Aug 2007 05:24
Hey Curtis, your location still says Japan

Aralox
17
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Joined: 16th Jan 2007
Location: Melbourne
Posted: 30th Aug 2007 12:56 Edited at: 30th Aug 2007 12:58
Awesome! cant wait to play it.

EDIT : lol this is the 666th message

Deathead
18
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Posted: 30th Aug 2007 17:11 Edited at: 30th Aug 2007 17:11
I call him cash because I like the term of cash.

Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 7th Sep 2007 17:26
Hey all, sorry I haven't replied to all of your messages, I just haven't had the time. No computer, no car, no time. I just wanted to say that I'll be at the convention and I'll have the playable demo of Geisha House there. No more videos or anything until then. So if you want to see it you need to show up there.

I'll post pictures of my house, Germany, and my trek up Mt. Fuji (all the way to the top, I had lunch on the edge of the crater) when I get a chance. Still haven't moved into the huge house yet, but I will soon.

As far as GH goes, I've been working on dialog and scripts on my laptop. My laptop can't run GH, so not much point in coding at the moment. I might start some component coding soon, but there's not much left to do in the way of coding except for some tweaks and fine tuning. I did take a break for a few weeks from GH totally while I was on vacation in Texas and Tokyo, but I'm back on it now.

Later all!


Come see the WIP!
Lucifer
18
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Posted: 7th Sep 2007 19:09 Edited at: 24th Sep 2007 18:17
hey cash, did you get my email about the new music? if not it's at it's usual place..


Silly!
Deagle
19
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Joined: 28th Aug 2005
Location: Finland
Posted: 7th Sep 2007 20:16 Edited at: 7th Sep 2007 20:22
Hey, good to see you, cash
Just want to confirm, if you're still interested to contract me for some modeling work?
btw, there's a new model to my showcase:
http://forum.thegamecreators.com/?m=forum_view&t=113571&b=3

Deagle aka D-Eagle
Pyramid Games Ltd
17
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Location: Line 21, DBP
Posted: 9th Sep 2007 23:28
Good God! Great work!

Silvester
18
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Location: Netherlands
Posted: 9th Sep 2007 23:44
Agh,Wish i could go to the convention...


greenlig
21
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Location: Melbourne
Posted: 11th Sep 2007 05:25
Anywhere near Nuremberg?

Hope all is well for you and the kids.

Zac

Blender3D - GIMP - WINXP - DBPro
Zombie 20
17
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Location: Etters, PA
Posted: 11th Sep 2007 10:02 Edited at: 11th Sep 2007 10:34
Mt. fuji? Must have been quite a hike up, I would have loved that.

thanks

Aralox
17
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Location: Melbourne
Posted: 11th Sep 2007 10:32
mt. fuji, isnt it?

Lucifer
18
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Posted: 23rd Sep 2007 00:50
any news on the game cash? it's like you disappeared...


Silly!
dab
20
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Joined: 22nd Sep 2004
Location: Your Temp Folder!
Posted: 23rd Sep 2007 10:33
off the face of the earth... Oh wait, this isn't the 3 word story thing.
Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 23rd Sep 2007 10:48
I thought Cash was getting settled in Germany?

DBP, $80. DBP's plugins, $320. Watching DBP Crash, Priceless.
NG Website Aex.Uni forums
Zombie 20
17
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Location: Etters, PA
Posted: 23rd Sep 2007 16:49
he is, give him some time people.

Satchmo
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Posted: 25th Sep 2007 14:26
OMG!!!!WTF-Csh GNE, WUUYYYYY

Your about to get pwned.
Zombie 20
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Location: Etters, PA
Posted: 25th Sep 2007 14:43
That seemed rather unneccasarry.

Dr Manette
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Location: BioFox Games hq
Posted: 25th Sep 2007 22:00
Stop spamming this page. When Cash comes back, then we have a reason to post. But until then, why tarnish his thread?

Deathead
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Posted: 25th Sep 2007 22:03
Because this thread will die and then he'll have no thread to post in. Why don't we get a party ready?lol

Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 10th Oct 2007 18:52
Sorry for the lack of updates folks. It seems that the Germans don't really care if I don't have Internet. I was supposed to have service on the 9th, but neither my modem or access information have arrived in the mail. Soon, I hope...

Anyway, I've been working away on GH. It seems that having no Internet has been a good thing, as I've been extremely productive lately. Maybe having an office helps too. I've been refining GH for public use.

Work will continue, and I'll be back soon. Later!


Come see the WIP!
Dr Manette
18
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Location: BioFox Games hq
Posted: 11th Oct 2007 00:03
Cash Curtis lives, everybody can stop with the rumors

Good to here you plugging away, lack of internet is definately a good thing at this point, (ie no distractions... you know the ones), and I'm looking forward to the next big update. We'll all poop our selves when we see GH, I'm sure.



Agent Dink
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Posted: 11th Oct 2007 02:39
Quick, hide the fine China and Silver, Cash is back!

>.>

<.<

I dunno. Welcome back, look forward to seeing some updates!

Kieran
18
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Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 11th Oct 2007 09:36
Welcome back good to know GH is underway again.

Visit The Aex.Uni Forums

Zombie 20
17
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Location: Etters, PA
Posted: 11th Oct 2007 11:03
yay, GH is back on yay!

Lucifer
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Posted: 11th Oct 2007 14:32 Edited at: 11th Oct 2007 17:48
Quote: "We'll all poop our selves when we see GH, I'm sure."


oh i'll just give lord voldemort a call and make him cast an anti pooping spell on us. no worries... i'm looking forward to seeing some updates on gh


Silly!

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Dr Manette
18
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Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 11th Oct 2007 22:23
Quote: "oh i'll just give lord voldemort a call and make him cast an anti pooping spell on us. "


That's why he was always number two to harry.

KYP
19
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Joined: 5th May 2005
Location: 01110000
Posted: 12th Oct 2007 03:21
It's Harry's doodie to destroy him. Oops, slight typo.

Chenak
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 14th Oct 2007 17:24
Hey man, hope the move went alright

Sorry again for not finishing the model, I've just had things thrown at me one after the other which unfortunately I've needed to deal with before doing anything fun

It doesn't help that our internet connection went down 2 months ago and virgin media have refused to acknowledge my existance until now, but anyway! If you still need the model let me know, so far I have a head and the rest shouldn't take too long if I manage to find some free time.

If you need anything else like the geisha remodelled or a different character let me know and I'll try and help you out. But if you find someone with a more reliable timetable then I wont hold it against you
Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 20th Oct 2007 17:46 Edited at: 20th Oct 2007 17:50
Okay, it's update time. For the past several days I've been toiling away coding the biggest workaround in history. I sure wish I'd known about the Dark Physics bug here.... http://forum.thegamecreators.com/?m=forum_view&t=115911&b=30 before I'd started, it sure would have been easier. In any event, I'm finally done and can move on to other things.

It would have been easier to ignore for now, but since I'm taking a demo to the convention it was unacceptable for phantom objects to be laying on the ground and invisible weapons in the hands of the player. I already use double objects for anything that is normal mapped so that weapons can have normal mapping and shadows. In order to work around the bug I had to have double objects for every single item. That sucks. The upside is that with the new system I use instanced objects for the copies, so every item has normal mapping rather than just the armed weapons as before. It looks nice and isn't too much slower. BEST BEST BEST of all is the inventory system works perfectly now. The biggest challenge was unearthing all of my petrified inventory code and reworking it to work with the new system. I found all kinds of ugly things, unnecessary loops that made it hard to debug and understand. It works better than ever now, looks better than ever, and is more efficient than ever.



Once I fix the cloth then I'll be ready to make a playable demo. First dibs on it at the convention, so be there or be square!

And, no pooping please. At least not until you play the demo

@Chenak - I'd love to have that model if you find the time to work on it.

*Ugly little P.S.*
There's a memory leak in the game. I think I'll ignore it for now, but it's leaking about 50kb per second. Yuck.


Come see the WIP!
Deathead
18
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Posted: 20th Oct 2007 18:26
NIIIIIIIIIIIIIIICE! You are down in my book called "The bestest of the bestest DBPro programmers!" (I'm not really making the booklol)

Gil Galvanti
19
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Location: Texas, United States
Posted: 20th Oct 2007 18:54
Great to see and hear that you are back working on this . Any idea when you are going to release the public demo?


Cash Curtis II
19
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Location: Corpus Christi Texas
Posted: 20th Oct 2007 19:19
Quote: "You are down in my book called "The bestest of the bestest DBPro programmers!""

That's probably a bit of a stretch, but thanks

Quote: "Any idea when you are going to release the public demo?"

Yep, at the convention. My plan is to put copies on CD for everyone there. The rest of you, well, plan on about a week later.


Come see the WIP!
5867Dude
18
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Posted: 20th Oct 2007 19:21
This looks really good, Cash. Man this makes me feel bad-But to be honest I do suck at DBPro!

Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 20th Oct 2007 20:42
@Cash
I can easily make a quick plugin for you that releases DP's control I already know exactly how it works (it's a simple flag in the sObject structure that tells DBP to use a custom transformation matrix rather than the DBP one), so if you want it, let me know!

Cash Curtis II
19
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Location: Corpus Christi Texas
Posted: 20th Oct 2007 20:49
@Cool Kid -
You shouldn't feel that way. Just keep working at it and your projects will turn out how you want.

@Diggsey -
That would be cool, not just for me but for everyone that uses DP. Although I've worked around the problem in grand style, it's still pretty important to be able to release DPs control of an object.


Come see the WIP!
Diggsey
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Location: On this web page.
Posted: 21st Oct 2007 00:45 Edited at: 21st Oct 2007 00:48
OK, here is the plugin I hope it works for you

The commands are:
phy release object ObjID (releases an object from DP's grasp)
phy lock object ObjID (relocks the object to DP)

Just extract the .zip into your DBP folder and it should work.

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