My Internet has been down lately on my desktop so I haven't been able to post any good progress, but it's about time for an update.
When I showed the game off at the convention there were a few obvious issues that needed attention. I'm steadily improving things, trying to get it ready for a public demo.
There was an issue with arming the spellbook - if you dropped the sword from your sheath the spellbook would attach itself to the sheath. Fixed. The phantom sword-from-the-sheath thing is fixed as well.
There was no empty handed fighting, a weapon was required. That's been fixed, along with a few other weapon system things. The hand to hand combat has nice accompanying sounds, including when you punch a shield or a wall
Some exploding structures have been fixed, the forceful explosion is now optional. Before if you destroyed a structure it would ALWAYS knock you down.
Fixed the dust particle z-sorting issue when you slide down a hill that's too steep. I just replaced it with an FPSC dust decal, looks great.
Other various improvements and updates...
Another thing that I've been working on between compiles is game media. Can't have a game without the proper media, and it's definitely time to get it all together. Getting FPSC at the convention was a fantastic thing - I'm going to use every bit of media possible in GH, especially characters. I bought Model Pack 4, which is just amazing. A fantastic value, and better than the Dark Matter models. bond1 doesn't know it yet but he's helping with Geisha House - I've rerigged his shopkeeper character to be.... you guessed it... a shopkeeper. Minus the shotgun of course.
I also rerigged the FPSC stock thug character. With some texture variations he'll be perfect. I'm also considering using the FPSC editor to create my dungeons. With the right segments it could look great and be a snap to create, not to mention the advantages that using that Static Object commands with portals. They just happen to be the scale that I'm using already so it won't be difficult to implement.
I bought another model from the folks over at Realmcrafter. I'd never get caught dead using RC, but I have nothing against their media. This one is a ship. Now, I could have modeled it myself or gotten one of the good people here to do it, but there's no sense in doing something that's already done.
It's a nice model. It's how Walker gets to Marauder's Bay, and it will be anchored at the dock.
There are a couple characters I need that just aren't available as stock media. I posted over here in 3D chat if anyone is interested...
http://forum.thegamecreators.com/?m=forum_view&t=117687&b=3
They don't need to be animated, I'll take care of that myself. The specifics are in that thread.
I've got a list of things that are necessary for a demo to be released, we'll see how it goes. I'll try and get some in game shots of the new media, I would already but like I said I'm not at my computer right now.
Later!
Come see the WIP!