Alright, I'm back to work!
Screw it about a big update all at once, here's the lowdown:
Everything, and I mean EVERYTHING for the first 11 levels is finished. Every single puzzle element, every scripted event, and every cut-scene up until that point is finished. And believe me, there are a TON of scripted events. I've tried to keep it from interfering with the gameplay, and I think I succeeded. After that there are a few scripted events I still need to finish, and I need to make a lot of improvements to the cutscenes that come after that (including the credits, which are not finished). But every single aspect of the actual gameplay is finished and fine tuned, and play tested with every type of gamer and non gamer I could get my hands on. There are two more levels to make, though most of the models for one of them already exist. Outside of level specific events, everything is fully polished.
After that, I've also polished many of the unfinished effects, and gotten all the sounds and such to work at the proper time and never stop playing at the wrong time.
Understand, there are many ways you could play through Dream even as a linear game with few ways of interaction, and I've been scripting events for each possability.
I'd tell you my expected release time, but I don't want to get peoples hopes up. I'm debating releasing the demo early, as everything that would be included in the demo is finished. My final call is expect to see a demo in the next few months. I know everything that would be included in it is finished, but I want to be able to guarantee a game to go with the demo soon after.
As to the price, I'm pretty torn on that. I would be fine selling Dream at a price like $9.19 or something, but I'd need to be certain that wouldn't be a turn off for people who dismiss games that are $10 or less. I'm thinking right now maybe $12.97 like before. I'll have to look into that further, as more indi games seem to be selling for around $10 than before. I also think I should contact Brandon Sterner (the maker of Block Dude), as I'm now worried about the legalities of selling a game using essentially his puzzle mechanic. I think Dream is considered different enough, but I'm worried about that now.
More pics eventually, maybe another vid. And be on the lookout for a demo, I'll be consulting various peoples on that.