I said SORTA a date!
It was more of just hanging out for the evening. It would have been a date if it hadn't rained, though. Also, just so people know, I'm not posting my entire social life here, far from it. I only post if I have a date or am traveling or something if it means I'm going to be posting an update later than I thought, etc.
Edit: Why am I explaining this? Probably gives the wrong image if I feel I have to post my reasons for something like that. Oh well, I'm tired. And I'm, erm, yes. Goodnight.
Still saturday here, and I'm dead tired. I think the full update really will be ready tomorrow (whoop probably just jinxed it
), but I wanted to post because I was going through work on the update and decided to try a full test run of the story so far, and was really pleased and a bit surprised to feel everything I had intended the story to make the player feel. I felt disturbed where I had planned it, and happy where I put upbeat visuals and dialogue. And I felt horrified where I had wanted such, which honestly surprised me, because I knew everything that was going to happen and yet it still effected me when I played through the whole story, at least what I've got made.
Something interesting about the story is that I've tried to make the player feel like they have a lot of power in the decision making process the character does, and to an extent they do. Everything seems to fall into place to maintain a delicate balance that the story requires. Something I think is really cool, is that for the first few levels you could mistake the story as just an excuse for the puzzles. It's pretty cool to realize the story is part of the game.