Hey everyone, I got settled in at college a bit, so...
DREAM IS BACK.
And thanks for all the good comments, here are answers to the crits and all.
Quote: "Oooh, I REALLY like the look of that train level, a truly original design. The opening vid is awesome too, but I think that the camera moves too fast before displaying the menu.
Great work as always Bizar Guy!"
Thanks! I'll probably do a bit to the end of the opening, with both the switch to the menu and the zoom out.
Quote: "Oh, and it might just be me, but I'm having trouble telling if the tower is sinking or the water is rising due to (I think) the way the camera is. Just throwin' that out there..."
This has come up in the past, and I've kind of decided that the ambiguity of it works with the whole concept of the game pretty well. Technically it is sinking, but it's not that important either way.
Quote: "A met deadline. You're really tampering with the laws of physics there. Shouldn't do that, dude."
Don't worry, I've written my own physics program already (I wonder for what
), so I'm safe.
Quote: "I'll be honest with you, I'm not completely sure whether I like those drawn images. There's a style thing coming to mind there for me, being that the pencil drawings, while extremely well drawn, do not fit the overall style of the game (which is semi-cellshaded, cartoony colors)."
That is in fact, the point of the pencil drawings. The pencil drawings indicate... well, suffice to say that having it look completely different than the rest of the game is very important. It adds a new layer, though I'm not sure if it makes complete sense until you beat the game. To give a hint, you might notice that the second level shown with the train level looks a lot less like a pencil drawing.
Andways...
UPDATE!
I've cut 30 mgb of off Dream, previously 100 mgb. What I've done is reduce the texture sizes mostly, lower some of the sound qualities, and get rid of the no longer used models. This means shorter load times, and Dream is MUCH faster. Literally, This should run on everything windows within reason. Also, there's little to no loss in quality. Most the the textures were far too large. Not n00b large, but a good deal more than was needed. This especially help with speed on the water and weather effects, which were high res before.
Also, I've added slight manual camera movement. What this means is the camera is still auto, but in most of the views by moving the mouse you can adjust the camera position up, down, left, and right slightly. This helps people who have trouble with the perspective, and makes the effects look very cool. The best part is you don't need it, it just adds more options without complicating the game any.
Edit2: Ok, after a single play tester, I'm convinced this is not only useless, but actually detracts from the game and a persons puzzle solving skills... So scratch that.
'Till next time, this is Bizar Guy- take it home.
Edit: Oh, and I just pre-ordered Spore Galactic addition. I was waiting for reviews, and basically IGN says it lives up to the hype. I knew the editor did from use, but it seems the space stage does as well. After hearing just a small fraction of what you can do in space stage, I can see pretty well spending 40+ hours at least on the game first time though, possibly getting into times comparable to Pokemon games (remember when you played it like 100-300 hours? Well, I did 128 once on yellow version, I have friends who went 300+ on the advance ones). The review they had sounds like what I was hoping for; not a perfect game, but the first one in years I've gotten really excited about. Oh, and my computer specs, despite being a 2004 laptop, are about medium of the game.
Of course, on the extremely small chance I hate Spore... my head will explode.
Edit2: Oh yes, and I've decided to add achievements and unlockables for the game. Unlockables would be like:
Hard Mode
Invisible Mode
Awesome Mode
Various Cosmetic Suits
The Awesome Dream Trailer
All the cut-scenes from BlockVerse
Of course though it was 4am and I was laughing with a bunch of friends when I desided this, so I'll give an update on it when I'm thinking clearer.