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FPSC Classic Product Chat / Phoenix Sentry Mini-Game Contest - Winter 2007

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DarkFact
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Posted: 26th Oct 2007 20:56
Custom media is media that is unique to a game. If the same item of media appears in more than one entry, then I wouldn't consider it custom at that point.

Cyborg ART
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Posted: 27th Oct 2007 00:12
So I dont have to be my own media? It could be someone elses custom media but if I am the only one to use it in the contests, I get points for that?

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SamHH
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Posted: 27th Oct 2007 01:06
Quote: "So I dont have to be my own media? It could be someone elses custom media but if I am the only one to use it in the contests, I get points for that?"
Yeah that seems way off.


DarkFact
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Posted: 27th Oct 2007 02:25
Your opinion is noted, IWTG.

If you pay for a custom media pack to be made and nobody else has it, then you get the points for custom media.

This contest isn't about whether or not you can personally create media. It's about making a game as close to commercial quality as possible with FPSC.

Inspire
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Posted: 27th Oct 2007 04:04
Yeah, that seems messed, DarkFact.

game lover
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Posted: 27th Oct 2007 04:15 Edited at: 27th Oct 2007 04:15
Quote: "Yeah, that seems messed, DarkFact. "


Well I suppose in some ways but what about those people who can't model and yada yada.

Oh and by the way Darkfact, I might drop out of the competition. I have a lot of school work to do so well, there it is.

I might give my models I made for my game away.

Well good luck to all who are entering and have fun.

We all want to be awesome, but does awesome want to be us?
DarkFact
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Posted: 27th Oct 2007 04:16
How is that exactly? If you pay the expense to have a custom set of media made and use it, it's custom. If you make it yourself it's custom. What's the problem here?

Inspire
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Posted: 27th Oct 2007 04:29
If you put it that way...

Ugh. I really need to work on Gone. I've had band practice every day this week, preparing for a show tomorrow.

SamHH
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Posted: 28th Oct 2007 03:28
Quote: "How is that exactly? If you pay the expense to have a custom set of media made and use it, it's custom. If you make it yourself it's custom. What's the problem here?
"
That the same way some people can't make custom models, some people can't pay to have custom models made.


Plystire
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Posted: 28th Oct 2007 07:37
This is not a contest about graphics!!! Why oh why does everyone think that this is a contest about whose game LOOKS the best?!

This is a contest to make a FUN and WELL DESIGNED game. If you have those, and people agree with it, then who CARES what it LOOKS like???

Go back to page 1 of this thread and tell me something. Would you get more points worrying your little head off about how much custom media you got in your game? Or would you get more points designing the game well and increasing the "fun factor" of it?


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Dammit, Jim! I'm a programmer not a graphic designer!!!

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Woolfman
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Posted: 28th Oct 2007 07:39
Ummm fun factor i'm guessing.
Cyborg ART
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Posted: 29th Oct 2007 19:41
Were does it sais were I should upload my game?

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Plystire
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Posted: 29th Oct 2007 22:12
Quote: "Ummm fun factor i'm guessing."


Thank you.


Quote: "Were does it sais were I should upload my game?"


I would send DarkFact an email either asking about it, or just send him your compiled game in .zip format.


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Dammit, Jim! I'm a programmer not a graphic designer!!!

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Orrion Carn
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Posted: 30th Oct 2007 00:35
Ahh, so I have to build game right?


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Plystire
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Posted: 30th Oct 2007 01:53
Yes, Orrion, I believe they want the "built" game, and then zipped to save on download/upload time.

If I am wrong about this, DarkFact, please correct.


The one and only,
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Dammit, Jim! I'm a programmer not a graphic designer!!!

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Orrion Carn
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Posted: 30th Oct 2007 02:08
OK, that's what I was have second thoughts on... Thanks, your always full of help and advise Plystire... Good luck with the Contest, may the best man win... From what I see so far, our stuff is almost neck and neck. I don't know who's in the lead yet... But, your stuff is great. Again, may the best man win.


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SamHH
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Posted: 1st Nov 2007 23:09
Could we make a level that is longer than 15 by 15 but not as wide?


DarkFact
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Posted: 2nd Nov 2007 03:50
@OC: Yes you have to build your game.

@i want to game: Sorry, but If I bend the rules for you then 40 other people will want one or more rules bent for them. The goal is to have a fun, professional, optimized mini-game that has potential to be sold commercially. The 15x15x5 rule keeps everyone on the same sheet of music so we have common ground to judge.

Plystire
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Posted: 2nd Nov 2007 07:38
Okay, DarkFact... I know you just mentioned "bending" rules, but I want to ask:

the 15x15 rule... does that apply to individual layers? Like if my individual layers adhere to the 15x15 dimension, but as a whole they don't (each layer is shifted around), would that still count as adhering to the 15x15 rule?

I mean... imagine a 15x15x5 block, and shift the different layers around in different directions, that's kinda what I'm getting at.

I ask this, because I don't want to feel restricted to just a squished cube. I can handle each layer only being 15x15, but having to stack all the layers immediately on top of one another to keep them ALL within the SAME 15x15 area, it seems a little too restricting.

If this isn't what the rule means, then I'll still work within the bounds, but if not, then I think our levels can have a little more depth and all still be within the same level of size.


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Cyborg ART
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Posted: 2nd Nov 2007 19:41
That way your level could be 15x5= 75, a 75 square long level is to much i think.
And the goal was to build a small level with low fps but high level of fun i think.
And you could do a lot with the cube...

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SamHH
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Posted: 2nd Nov 2007 23:52
The problem with it being a cube is that you cant really innovate, sure you can make a awesome 5 level building but you cant make others things, but its not a big deal.


Inspire
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Posted: 3rd Nov 2007 00:42
I think you innovate more, making your levels more interesting.

Orrion Carn
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Posted: 3rd Nov 2007 04:38
Can't enter the contest... FPSC has completely bugged out. I've contacted TGC for an anwser... But, at the rate it's going, I think I'll have to sit this contest out... I'm so ****** OFF!!! I was just about ready to finish my entry too... Then all my maps became corrupt and the editor started acting up... Now I can't even use it... I'm ****** OFF!!!


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xplosys
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Posted: 3rd Nov 2007 14:55
Let me guess... you had no backups?

I'm sorry, my answers are limited. You must ask the right question.

Inspire
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Posted: 3rd Nov 2007 19:09 Edited at: 3rd Nov 2007 19:14
Backups, shmackups. Live on the edge.

EDIT:

Darkfact,

When we win the copy of FPSC X10, do we get a license with it, or do we only get the standard license?

Styloo
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Posted: 3rd Nov 2007 20:54 Edited at: 3rd Nov 2007 21:15
I indeed want to participate in the competition

Pseudo : Styloo

Thanks per advance

Plystire
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Posted: 4th Nov 2007 06:38
Quote: "That way your level could be 15x5= 75, a 75 square long level is to much i think."


Dude, you are misunderstanding the concept I am making here. I don't want to take a layer from the top and put it next to another layer... that would in effect make one of the layers 15x30 and the other 3 15x15... I don't want to do that!

Here, I'll try again to depict what I'm thinking... say your bottom layer goes from (0,0) to (14,14) that's a 15x15 layer, correct??? But now I want the layer above THAT one to go from... say (12,13) to (26,27). That TOO is a 15x15 layer!!! But it is not directly on top of the previous one.

Does that better depict what I'm trying saying? I don't want to alter the dimensions of the layers, I simply want to shift them around. That would keep the levels from ALL being perfect cubes and still be within the 15x15x5 rule... right?

Again, I would like it if DarkFact was the one to answer, as he has the final word on something like this.

Quote: "And the goal was to build a small level with low fps but high level of fun i think."


Low FPS? If your game has low FPS, I'm not sure many people would enjoy playing it, lol.


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DarkFact
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Posted: 4th Nov 2007 07:17
Quote: "Darkfact,

When we win the copy of FPSC X10, do we get a license with it, or do we only get the standard license?"


The copy of FPSC X10 is directly from TGC. Your license type will be determined by them.

Quote: "Does that better depict what I'm trying saying? I don't want to alter the dimensions of the layers, I simply want to shift them around. That would keep the levels from ALL being perfect cubes and still be within the 15x15x5 rule... right?

Again, I would like it if DarkFact was the one to answer, as he has the final word on something like this."


The game should fit into a box that is 15x15x5. If a level falls outside that region (based on the origin of your lowest level) then your offending layer is in question and could be considered "out of bounds". If you want to offset a layer it is okay as long as each playable layer does not exceed 15x15x1.

Inspire
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Posted: 4th Nov 2007 08:25
Quote: "The copy of FPSC X10 is directly from TGC. Your license type will be determined by them."


So should I contact Rick or Lee?

P Tew
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Posted: 4th Nov 2007 21:55
I have a burning question that needs answering.

In my game, I'm gonna have 5 playable levels, but on the top most level (so the floor and walls of level 5) I understand that you will be able to put what ever you like there as long as it is in the space provided.

But, if I put a roof onto that floor, is that allowed or would it be classed as a 6'th floor other wise I am in a bad position?!

Thanks!
Inspire
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Posted: 4th Nov 2007 22:47
Already answered. Read back a couple pages.

DarkFact
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Posted: 4th Nov 2007 23:13
@Inspire: I haven't been given details on the License for X10, but I assume they're going to give away the standard license. You should contact the commercial director for further info.

@all:

15x15x5 Level Diagram


There are 5 layers maximum each having a floor on the bottom and a ceiling on the top. You player may only have access to each of the 5 layer's floor. Any geometry outside of this area may be used as scenery only. If I can access the areas of scenery with the player, then it is out-of-bounds.

Styloo
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Posted: 5th Nov 2007 11:02
sorry, my name is not in the The Listb Possible Contestants, its okey ?

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Cyborg ART
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Posted: 5th Nov 2007 19:48
Just a question because I am finished with my game.
What are we able to do with our games 1. before the contest and 2. after the contest
I really want to get my game out on the market but I also want to win this contest
Just dont want to do any stupid things.

Regards, Joakim

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DarkFact
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Posted: 5th Nov 2007 22:22
@BIG Viking Games: It's your game. You can do with it whatever you like. It will not disqualify you unless it breaks the rules as outlined on page 1 of this thread.

@Styloo: It has been added. Good luck!

Robert F
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Posted: 6th Nov 2007 03:50
Sorry Darkfact im just going to have to pull myself out of this contest, because i just don't really have the time, i will try but don't make any bets on it that i will be in

Plystire
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Posted: 6th Nov 2007 08:02 Edited at: 6th Nov 2007 08:04
So, as long as each PLAYABLE layer is 15x15 in dimension, then it would be okay? No matter if it is offset from the other layers? (Not diverging out of it's own layer, of course)

I'll attempt to use an ASCII picture here:

XXXXX <- Layer 1
XXXXX <- Layer 2
......XXXXX <- Layer 3
XXXXX <- Layer 4
XXXXX <- Layer 5

The "."s are empty space, just there to offset layer 3.
Assuming each "X" was 3 units, each of those layers are 15 units wide... but would layer 3 be out of bounds?


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Storm 6000
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Posted: 6th Nov 2007 11:12 Edited at: 6th Nov 2007 11:14
I am also interesting in this and as far as I can see your saying no. Here is my asci diagram, Note there is 15 x's max to a layer

I interprete what you mean darkfact as this:

XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX

and if I am right you are aloud to do this:

XXXXXXXXXXXXXXX
XXXXXXX
......XXXXXXXXX
XXXXXXX
XXXXXXXXXXXXXXX

But are you aloud to do this:

....................XXXXXXXXXXXXXXX
.........XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX
...........XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX

I am pretty sure the answer is no but can you just confirm darkfact?

Thanks
Adam
Woolfman
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Posted: 6th Nov 2007 15:21
What the heck guys. Your asking the same thing over and over. But whatever more then likely you'll still not understand his reply and get disqualified.

Just so you know he already answered you and made a DIAGRAM!
Cyborg ART
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Posted: 6th Nov 2007 17:59
Quote: "@BIG Viking Games: It's your game. You can do with it whatever you like. It will not disqualify you unless it breaks the rules as outlined on page 1 of this thread.
"


So you mean I can sell it and still be in the contest? Thats great!

And to everyone chatting about the level limit, just do what DarkFact sais, 15x15x5 is the limit. Thats why its called: Phoenix Sentry Mini-Game Contest - Winter 2007

Good luck.

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Orrion Carn
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Posted: 6th Nov 2007 20:42
K, I got FPSC working again with the help of TGC. I'm back in this contest.


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DarkFact
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Posted: 6th Nov 2007 22:41
Allowed:

XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX

Allowed:

XXXXXXXXXXXXXXX
XXXXXXX
......XXXXXXXXX
XXXXXXX
XXXXXXXXXXXXXXX

Not Allowed:

....................XXXXXXXXXXXXXXX
.........XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX
...........XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX

Plystire
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Posted: 7th Nov 2007 07:28
Thank you, DarkFact. That clears it up, because from your first reply saying it would be okay to offset layers, I would have gone ahead and did it like your third ascii drawing which you clearly labeled as "Not Allowed".

I just wanted to make sure, because even though all layers are 15x15, they wouldn't all fall within the SAME 15x15 area.


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~PlystirE~

Storm 6000
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Posted: 7th Nov 2007 14:48
thanks for confirming that darkfact, can you add me to the list of contestants please

Thanks
Adam
creator of zombies
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Posted: 7th Nov 2007 22:12
Looks like the contest is heating up


@DarkFact: Hows PGP going mate? Haven't heard much about it.



DarkFact
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Posted: 8th Nov 2007 01:01
@Storm 6000: You've been added. Good luck! ~DF

@CoZ: I've transferred my interest in Phoenix to FastBurst. I'm only a silent partner now. However, I am still tying up loose ends on a lot of the custom edition sales.

Plystire
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Posted: 8th Nov 2007 01:55
Quote: "What the heck guys. Your asking the same thing over and over. But whatever more then likely you'll still not understand his reply and get disqualified.

Just so you know he already answered you and made a DIAGRAM!"


We are asking for confirmation. No body asked for your opinion about our opinions.

And he CLEARLY stated the first time:

Quote: "If you want to offset a layer it is okay as long as each playable layer does not exceed 15x15x1."


Well, from my point of view the third ascii drawing that Storm and DarkFact used had every "playable" layer within a 15x15x1 boundary, and so I would have considered it "allowed" from his first response. OBVIOUSLY, we don't want to get disqualified on a misunderstanding! And hence, why we continued to ask until we completely understood his meaning.


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~PlystirE~

Woolfman
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Posted: 8th Nov 2007 04:07
As long as you understood something i'm happy.
Samurai
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Posted: 8th Nov 2007 04:37
This looks cool but are there any rules on who can enter and where (mind you I didn't read all 16 pages of this thread so it might be in there) and if not or if there are and I comply can I enter the contest?
DarkFact
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Posted: 8th Nov 2007 04:40
All of the rules are in the first post. The competition is open to all.

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