Quote: "That way your level could be 15x5= 75, a 75 square long level is to much i think."
Dude, you are misunderstanding the concept I am making here. I don't want to take a layer from the top and put it next to another layer... that would in effect make one of the layers 15x30 and the other 3 15x15... I don't want to do that!
Here, I'll try again to depict what I'm thinking... say your bottom layer goes from (0,0) to (14,14) that's a 15x15 layer, correct??? But now I want the layer above THAT one to go from... say (12,13) to (26,27). That TOO is a 15x15 layer!!! But it is not directly on top of the previous one.
Does that better depict what I'm trying saying? I don't want to alter the dimensions of the layers, I simply want to shift them around. That would keep the levels from ALL being perfect cubes and still be within the 15x15x5 rule... right?
Again, I would like it if DarkFact was the one to answer, as he has the final word on something like this.
Quote: "And the goal was to build a small level with low fps but high level of fun i think."
Low FPS? If your game has low FPS, I'm not sure many people would enjoy playing it, lol.
The one and only,
~PlystirE~