Quote: "Yes, the fpsc .exe and the menu .exe...
Is it valid?"
It depends. If your game is "launched" with an external program exe, then no. If you write an FPSC script that somehow allows you to call and run an executable from within the game, then yes. My intent is that everyone has a fair shot at winning. For this reason, only the official releases of FPSC may be used. You may use any third party application to aid in "creating" the game (like Milkshape, Photoshop, 3dsMax, etc.), but actually running and "playing" the game must be done "as is" with no more or no less functionality than what the original fpscgame.exe provides. This is the only way to be fair to everyone. Perhaps in the spring when we have our next iteration, we'll run a dual contest. The "normal" one for stock/custom FPSC games and a "supercharged" version where there are no restrictions.
Quote: "I think I'll enter this comp. There's loads of unused ideas in my humble mind that I could splash all over FPSC."
That's great Pus In Boots! Shall I add you to the list?
Quote: "Havent seen many entries on the forums yet...i guess everything is hush hush"
That's not surprising. In fact, I'm sure there are some that will forgo the points in favor of secrecy. Also, some people will take longer to decide if they're going to enter since they have 3 months to create the mini-game. I didn't enter the nVidia compo until around 3 weeks prior to the deadline, for example.
Quote: "Thanks to the mod who stickied this!"
Yes, thanks so much!
~Dave

Phoenix Sentry Programmer