@Ghorrock:
As is stated in the NOTE on the first post, just below the video links, this Mod is aimed towards scripters... if you cannot script, I highly suggest you learn. I'm sticking with that, so I'm going to tell you to go find some tutorials in the official community guide and start learning. It's really worth the effort.
The humvee problem has been solved a while back. Simply put, there is a line in it that re-positions the player to the humvee's position. Remove it and it should work. I'll leave it up to you to find it, as that would be good practice with scripting.
@GERM:
The explosion decal from FLAK based weapons is not specified in the gunspec. It is specified in the appropriate FLAKSPEC.TXT file for the flak the weapon uses.
So in your case, you'll want to find the flakspec.txt for the "law" weapon.
@Scene Commander:
I'm glad I could be of assistance.
@Dar13:
The multipliers I've added are PERMANENT once set! You'll need to set it to another value if you want a toggle effect.
When using alttextures for entities, I've noticed that they SUDDENLY lose any kind of lightmapping they had and rely completely on dynamic lights and ambient light. Put some dynamic lights near your chess pieces and they should be illuminated.
@Airslide:
Nice snippet! I hadn't thought of doing it that way.
Thanks for popping in and helping out while I was gone.
@meteorite:
Thanks for pointing out that the condition was missing. I'll update it soon.
You misspelled "keypress
ed" in your description, though. Just thought I'd point that out.
Thanks for helping out, too, while I was away.
@Little Bill:
I would love to, but the collision shapes are part of the ODE system... and until I feel up to delving into the C++ source code of ODE and hoping to God that I have the right header files to compile everything into a properly working DLL..... we may need to wait until Lee gets to that.
@CG:
I am
technically still working on the demo game. I just haven't found much motivation in computers recently. Problems from months past have reawakened in my mind with the coming new problems... and it all seems quite pointless at times.
Keep working at it... perhaps with some more material to work with and new things to see, I may find some initiative to keep going.
The thread isn't dying... I was actually surprised to see so many posts in it when I got back, lol!
I have also noticed the FPSC boards becoming less and less of a posting bananza and more and more of a rest home.
Nothing we can do about that but keep posting and going about our own business. People will come and go as always.
The one and only,
Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.