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Community Competition / Community Competition #1 Discussion

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Monk
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Location: Standing in the snow =D
Posted: 3rd Mar 2009 17:33
Dragon Knight, I have an idea but im nowhere near done. In fact im near enough still at the start, but at least i have an idea now. =)

Does the TGC store account have to be run through FPS creator? Or is there another way? And also is the stuff on it only for FPS creator or other stuff as well?

Daniel TGC
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Posted: 3rd Mar 2009 17:45
TGC Store Link

No, it's a standalone application that now supports DarkBASIC Professional. It's by no means an FPS Creator only technology now. Tons of music, models and media to choose from, the new application will even import it all into your DarkBASIC Professional program folder.

http://www.thegamecreators.com/?gf=store
FIGHTEX
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Posted: 3rd Mar 2009 18:18
When you submit your game, you add source.
Source like a text fille?
or source like the wholle project?
becous the wholle project that visual studio creates is almost 30mb.

Game.Love
FIGHTEX
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Posted: 3rd Mar 2009 18:21
Lol, no its the debuging thats so large. sry.

Game.Love
Monk
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Posted: 3rd Mar 2009 20:01
Cheers Daniel, I shall make an account now! =)

Paul Johnston
TGC Developer
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Posted: 3rd Mar 2009 21:58 Edited at: 3rd Mar 2009 22:42
Quote: "The only place I see the ticks, is on the "Register new user" section...and it wouldn't accept my email becuase its already used in a TGC account"


Login to the store using your forum account details and it will ask you to accept the store terms and conditions. Your account will then also work in the store.

Edit: I've also changed the registration process for existing users to make it more obvious what they are supposed to do. The "Existing Account" link now takes you straight to the accept terms process.
bergice
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Location: Oslo,Norway
Posted: 3rd Mar 2009 23:05
This is going good but i am not sure if i can finish it so quick

NEW: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40ghz 4gb ram 32-bit | OLD: 3.19GHz - 7600GT - 1GB - Windows XP
Visit my youtube profile: http://www.youtube.com/user/bergice1
Bursar
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Posted: 3rd Mar 2009 23:30
Interesting....

I might have a go at this, and I know just what to try.

Are Progress logs allowed?
JLMoondog
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Posted: 4th Mar 2009 00:06 Edited at: 4th Mar 2009 00:16
This sounds fun for a first comp theme. Are we allowed to make wip threads on this board? Or do we stick to the actual wip board?

I think I have a neat idea for a mini-game as well..it basically consists of you poking a pirate's eye out.

flashing snall
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Posted: 4th Mar 2009 01:12
Im pretty sure we can make W.I.P. threads on this board. I would just be careful about not putting one up to soon.

I have my game idea, and I just got a little map editor to a stable point.


You have the right to remain silent.
Daniel TGC
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Posted: 4th Mar 2009 03:51
Yes you can post WIP threads on this board.
BiggAdd
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Posted: 4th Mar 2009 17:28


I think I have an idea what I might do! Let the games begin

Dragon Knight
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Posted: 4th Mar 2009 18:29 Edited at: 4th Mar 2009 18:29
Good luck to every1 ^-^

Hope to see some WIP pics , ah I'm in such a good mood now the comp has started.

Monk, the battle begin lol, you didn't even tell me what your idea was

FIGHTEX
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Posted: 4th Mar 2009 18:37
Goot Good Idea
I love Copetitions.

yOu gEt 250 just for entering::

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ :=)
Where can i upload the game(post the game)??

Game.Love
Monk
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Location: Standing in the snow =D
Posted: 4th Mar 2009 21:09 Edited at: 4th Mar 2009 21:10
Oh sorry, I wanted to keep you in suspense Nah not really, I just forgot to say =)

My plan is a mini hovercraft race around some islands... Not particularly ingenius, but if i do it half as well as I imagine it, itll be pretty good

Im planning on using real life islands and then take it from there... The modelling could be fun

Edit:
I forgot to say there'll be lots of shooting etc in a sort of a last one floating is the king of the islands type thing... =)

FIGHTEX
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Posted: 4th Mar 2009 21:22
wow, Monk sounds good.


i am gona make something like that you are in a airplane(its not realy an airplane) and you have to collect some stuf before the fuel reaches 0.

any way is this a good way to down the fuel=??

cus if you have a faster pc there are morre loops(i thinK)
and there fore faster fuel reduction.

Game.Love
Diggsey
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Posted: 4th Mar 2009 21:36
I'm making a 2d physics based puzzle solving game (using my own box2d plugin), where you must attach segments together to form a machine or robot, which must then be able to perform a particular task (most of the tasks will be to take an object from point A to point B, and things like that)
The segments can be motors or joints or anything really, and they are all scripted through text files, including the levels.

It's almost playable (except for joints): just got to fix a couple of bugs, and then write the code to move objects with the mouse, so expect a W.I.P soon

[b]Yuor signutare was aresed by a deslyxic mud...
BOX2D V2 HAS HELP FILES! AND A WIKI!
flashing snall
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Posted: 4th Mar 2009 22:14
FIGHTEX: use the power of the sync commands

I dont know if anyone remembers this, but there was a game called The Time Warp of Dr.Brain which was FULL of mini games. Im going to remake the one that has to do with blobs and eating.


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Dragon Knight
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Posted: 5th Mar 2009 10:31
FIGHTEX: Use a timer, you can search it up through the usual index, use the sync commands to limit the amount of loops per second i'd say 60 would do. Then decrease the fuel depending on the timer.

Diggsey... Diggsey... Diggsey... as soon as i hear physics i know i'm going to be blown outta the water hehe, I think I'll need to up my game >=D

Bursar
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Posted: 5th Mar 2009 10:53
I wouldn't worry too much about flashy bits. They have their place for sure, but I think as this compo is about 'mini-games' the focus needs to be on playability rather than tech.

If you understand physics, shaders, AI, or any one of the other spangly bits that can be added to games these days, then go for it. If you don't (and I don't really understand much about anything!), don't worry about it. It's a fairly short deadline, so you likely haven't got time to add all the flashy bits anyway.

Much better to get something done and submitted than to fall short of the finishing line because you spent so long looking at what everyone else was doing and thinking you should be doing that too.
Monk
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Posted: 5th Mar 2009 15:21
Why do people think that 6 weeks is a shirt deadline? For me, 6 weeks is a long time. Saying that, I'll probably get to the end of it and agree with everyone else....

Daniel TGC
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Posted: 5th Mar 2009 16:45
Some people need to work around school and work. Others aren't confident in the language yet.

Some tips for novices:

Keep the goal reasonable. Work from the bottom up, break up your project into manageable pieces.

The trick to performing against a deadline, is to work out "What's the bare minimum I need to make the game work?" then go off and make it. Once that's done, you'll likely be surprised how much time you have left to polish it all up, and add features. What kills off a lot of people is going for the BIG end goal before the basics are done.

Keeping organised code is essential. Using subroutines and functions makes all the difference. It means you'll be able to see the flow of your main program code, rather than clogging up the main part of the program with hundreds or thousands of lines, that can baffle and confuse a day later. It also allows you to reorganise your code without cutting and pasting massive chunks of it. All you have to do instead is move the function or subroutine call. Add comments into the code explaining what the functions do, you don’t always need to do this, functions such as Move_Player() are self explanatory. But for obscure functions it’s useful.

Remember once a function is written, you can then use it in other programs as well, helping faster source code writing in the future.

Using arrays and data types can help significantly when organising media such as music, images, models, etc. It also significantly aids when organising other data such as player positions, speed, health, etc

Player.obj
Player.img
Player.x
Player.y
Player.z
Player.speed
Player.health
Enemy(x).obj
Enemy(x).img
Enemy(x).x
Enemy(x).y
Enemy(x).z
Enemy(x).speed
Enemy(x).health

Etc are a lot easier to read and understand than object ID 1, 2, 3, 4, 5, 6, etc. You’d be surprised how naming speeds up code writing.

Most of you won’t need these tips, but for those of you who aren’t 100% confident in what they are doing, I hope these help.
Bursar
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Posted: 5th Mar 2009 16:46
I guess it depends on what commitments you have. In between work and family, I can only spend relatively few hours coding.
Dark Fire
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Posted: 5th Mar 2009 20:15 Edited at: 6th Mar 2009 20:01
Question:
Can the game be just multi-player? (I haven't figured how a single player game would work for my game)

If needed I will tell you how I plan on creating the game for the entry to make sure it follows the rules.

Thanks,

Dark Fire

My future self met up with one day to teach me what I know today.
gbark
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Posted: 6th Mar 2009 00:30 Edited at: 6th Mar 2009 00:32
Cool ideas guys, I can't wait to see what everyone comes up with! I personally like the long deadline, gives us a lot of time for polish so we have many full-fledged awesome minigames.

I had trouble coming up with a concept to be honest, I just today finalized my ideas in notepad. I'm going for a 3rd person view capture-the-flag game in weaponized hovercrafts, with "floaty" physics that you use to move around the arena as you try to shoot down the CPU's and steal their flag to bring back to your base. Should be relatively simple but I hope to make it hectic fun.

Got a basic flag model down and rigged it up so I'll hopefully be able to apply some nice flag waving animations in my game, and I already have some tech demos with terrain, movement, and AI. The hardest part of the whole project is going to be modelling the player vehicles.
flashing snall
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Posted: 6th Mar 2009 03:00
That sounds like a cool idea. Mine is way more lowkey, so I might have to spice it up with a lot of different game modes.


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FIGHTEX
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Posted: 6th Mar 2009 13:11
cool idea gbark, and i got problems with modeling my main
vehicle two..
but i can model but i need pictures or something for it.

Game.Love
DarkBasic Pro Guy
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Posted: 6th Mar 2009 19:46
So I understand that we can't use FPS Creator to make the game, but does that mean we can't use FPS Creator to at least make levels? I am pretty sure I saw a video about using FPS Creator to make levels somewhere, so I figured this would be the perfect time to check that out!

And another tip to add on to Daniel's whole tutorial there, use placeholders like simple blocks instead of creating whole models at first too, as a "placeholder" graphic, then just replace it later with the actual model.

Uncle Sam
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Posted: 7th Mar 2009 02:00
So, when you say no third party copyrighted material, does that mean I can't use any media from anywhere except from programs and media on TGC like Tree Magik or Dark Matter?

WickedVixen
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Posted: 7th Mar 2009 03:13
I'm entering a mini-game, slightly altered from the original concept. I think this contest is one that I can truly enter, since school AND work were taking their tolls on my time.

I hope to get this running. I am looking to use a tiled background, a simple very game play.

Everyone who enters WINS! No matter how awesome the game is, you still get 250 TGC Points. That's something I wish happened more...

Anyway, good luck to everyone who enters.

[/url]
Herakles
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Posted: 7th Mar 2009 03:15
I bought Dark Basic Pro about a year ago, along with a few plugins, and think I've got a pretty good grasp of how to program in it. I've been loitering around this forum all that time, but this is the first time I've actually posted anything to it, so... Hi everyone!

I've got a question regarding the rule about using copyrighted stuff: There's this open source program called MakeHuman that makes 3d character models. Since it's open source, does that mean I can use the meshes it creates in my competition entry?
Daniel TGC
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Posted: 7th Mar 2009 04:32
Quote: "So I understand that we can't use FPS Creator to make the game, but does that mean we can't use FPS Creator to at least make levels? I am pretty sure I saw a video about using FPS Creator to make levels somewhere, so I figured this would be the perfect time to check that out!"


It's up to you how you create the media content for you game. As long as the end product is programming and compiled using DarkBASIC Classic, DarkBASIC Professional or DarkGDK.
Daniel TGC
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Posted: 7th Mar 2009 04:39
Quote: "So, when you say no third party copyrighted material, does that mean I can't use any media from anywhere except from programs and media on TGC like Tree Magik or Dark Matter? "


Thrid Party copyrighted matrial includes things such as.

Using sonic the hedgehog, or mario. Nicking the media from Tombraider, Command and Conquer or any other matrial that's illegal. Making a game based on Braveheart, or a World of Warcraft mini game, is illegal.

If you have access to media you've licenced to use and sell such as DarkMATTER, TGC Store media, etc. Then there's no problems with using it.

It's a matter of learning what you can legally use in your game projects and what you can't Uncle Sam.

I mention TGC products espically because I know about the liences for those programs. if you go to a third party media content from another site, then make sure you understand the legal agreement the comes with it.
Daniel TGC
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Posted: 7th Mar 2009 04:49
Quote: "I've got a question regarding the rule about using copyrighted stuff: There's this open source program called MakeHuman that makes 3d character models. Since it's open source, does that mean I can use the meshes it creates in my competition entry? "


This legal information is taken directly from their website.

Quote: "When you export, save, or in any way convert a MakeHuman data file, you may store any deformations that you have applied/created, along with the topology of the base mesh and any positional information that you have not materially changed. You are the Copyright holder of changes that you have made. The MakeHuman Team retains Copyright over the topology and the base mesh, but grants you permission to copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the generated materials over which they hold Copyright, including the topology and positional information constituting the base mesh provided that this does not prevent others from doing the same."


Remember TGC takes no responsibility for what you submit to us. I can't tell you if it's legal or not without putting myself and the company in the firing line.

Read it through, have a look at the full licence here http://makehuman.wiki.sourceforge.net/Licensing then make up your own mind.
Bursar
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Posted: 7th Mar 2009 10:46
Quote: "So, when you say no third party copyrighted material, does that mean I can't use any media from anywhere except from programs and media on TGC like Tree Magik or Dark Matter?"


You can use media that you have permission to use. So for instance, should Nintendo give you permission to use Mario, then you can create a game that features him.

Otherwise it's anything that you have created yourself (that doesn't infringe someone else's copyright - your own drawing of Mario is still Mario, and it's use in a game is protected by Nintendo), or is free for public use (check the license terms for the media you want to use).
Mike Inel
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Location: Sa upuan ko po...
Posted: 7th Mar 2009 14:13
Quote: "No offensive, pornographic, gore, or adult material is allowed."

I just want to make sure, but does this mean violence is alright as long as no blood is presented?
In example, the player uses a kitchen knife to stab a robot in a silhouette setting... Or is this considered as "offensive"?
(See attachment for an example)

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JLMoondog
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Posted: 7th Mar 2009 16:10
Ah! So can I use the DB symbol in my game? I should of asked before using it as my main window splash graphical spinning..thing.

Dark Fire
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Posted: 7th Mar 2009 21:43
My game is multi-player only. Is that ok?

Dark Fire

My future self met up with one day to teach me what I know today.
Uncle Sam
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Posted: 7th Mar 2009 21:49
Quote: "Thrid Party copyrighted matrial includes things such as.

Using sonic the hedgehog, or mario. Nicking the media from Tombraider, Command and Conquer or any other matrial that's illegal. Making a game based on Braveheart, or a World of Warcraft mini game, is illegal.

If you have access to media you've licenced to use and sell such as DarkMATTER, TGC Store media, etc. Then there's no problems with using it.

It's a matter of learning what you can legally use in your game projects and what you can't Uncle Sam.

I mention TGC products espically because I know about the liences for those programs. if you go to a third party media content from another site, then make sure you understand the legal agreement the comes with it."


Got it, thanks!

Daniel TGC
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Posted: 7th Mar 2009 23:24
Quote: "My game is multi-player only. Is that ok?

Dark Fire"


Not sure how I'd test that!
Dark Fire
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Posted: 7th Mar 2009 23:51
@Daniel TGC -
Quote: "Not sure how I'd test that! "


I may have to make AI then.

Dark Fire

My future self met up with one day to teach me what I know today.
Brick Break
User Banned
Posted: 8th Mar 2009 00:21
Hey, sorry for asking a stupid question like this, but how exactly do I submit my game once it's finished?

DBC User
BMacZero
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Posted: 8th Mar 2009 00:22 Edited at: 8th Mar 2009 00:22
You click on the sticky right next to this one that says "HOW TO UPLOAD YOUR ENTRY."

flashing snall
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Posted: 8th Mar 2009 03:03
well, Ive made my WIP thread. I would be farther, but I bought World of Goo last night at around 11PM, and just beat a few hours ago. Hardcore.


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FIGHTEX
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Posted: 8th Mar 2009 16:13
wow, i did something by accident and now it looks even better

anybody uploadit there enteries jet=?

Game.Love
JLMoondog
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Posted: 8th Mar 2009 17:34
I'm planning for a finished product 10 days from now. Give me time to add more features then polish the gameplay and code.

FIGHTEX
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Posted: 8th Mar 2009 17:36
wow, you got 2 days:S
better hury.

Game.Love
JLMoondog
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Posted: 8th Mar 2009 17:41 Edited at: 8th Mar 2009 17:43
Quote: "The goal is make, by the 10th of April 2009, the best mini-game you can. "


It's March 8th now... I got time.

Monk
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Posted: 8th Mar 2009 18:13
Me thinks that one months gonna fly past, specially as Im gonna have to almost rewrite the core of my game... =(

FIGHTEX
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Posted: 8th Mar 2009 18:26
here is my game just need to add the 3 functions and i can upload

hope u like.

http://www.youtube.com/watch?v=wq9RjTZKKl8

Game.Love

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