I'm pleased to announce the final set of two games making it into the next stage of the competition.
Evo.war - by Darkcoder
Lightspeed- by Joosh_Mooney
Congratulations guys.
A little about these two entries.
Evo.war
Evo.war is another fine entry from the well known developer, Darkcoder. As is usual, his attention to visual detail and innovative game play sets it aside from other entries. The principle behind the game, is to take a standard side scrolling shooter in the R-Type style, and collect DNA as you work through the levels. You can then “evolve” your ship using collected DNA creating different designs. The game defaults to a forward firing egg, using WASD keys to move, and the mouse to aim. This combination of control methods is be rather completed at times. However you have a selection of different weapon configurations that can compensate for this. I did quite well using the cyclone format. Rather than shooting a stream of bullets, it allowed for a couple of spiral’s to form up and down of the ship. More effectively clearing the screen, while allowing me to focus on dodging. The game play can be very intense at times, almost frustrating, however the ability to adapt your ship to your preferred playing style is a major boom. The in built tutorials means you don’t have to guess at how the game works. This is the most graphically superior of all the game entries I reviewed, combined with it’s unique game play, Darkcoder once again finds himself a strong contender in the competition.
Lightspeed
Lightspeed is basically a worm based game where the player collects small power up’s that lengthen your vapour trail. The aim of the game is either to shoot the AI player, or have it crash into your tail. If either happens you win. You get a certain number of powers you can collect as the game progresses. You start with the ability to make 2 short ups were you vanish and reappear over a short distance. You also start with two bullets. You must make the AI player use all it’s jumps before you’ll be able to catch it. While being sure not to crash into the other players trail. It’s a simple game you can just pick up and put down without making any kind of commitment to it. Ideal for players who just want to fit quick games in between phone calls, school work or any other responsibilities. Simple, sleek, good looking, easy to pick up and put down. A very good minigame for this competition.