Quote: "Could someone post the motionblur script, I lost mine"
This one Marc?
; Motion Blur Handler
; Scripted by Plystire
;Header
desc = Cause motion blur when moving mouse or moving fast (Applied to dynamic light)
;Triggers
; /////////////////////////////
; //////////// Change "blurAmnt" for differing blur amount. -1 gives heavy blur while -0.01 gives barely any
; /////////////////////////////
:state=0:dimvar=blurx,dimvar=blury,dimvar=blurAmnt
:state=0:dimvar=plrbx,dimvar=plrby
:state=0:setvar=blurAmnt -0.15,state=1
::setvar=blurx $MMX,mulvar=blurx %blurAmnt,setvar=blury $MMY,mulvar=blury %blurAmnt
;/////When player low on health, make random blurring and have player's view wobble
:plrhealthless=80,random=10:addvar=plrbx -0.1,addvar=plrby -0.1
:plrhealthless=80,random=10:addvar=plrbx -0.1
:plrhealthless=80,random=10:addvar=plrby -0.1
:plrhealthless=80,random=10:addvar=plrbx 0.1,addvar=plrby 0.1
:plrhealthless=80,random=10:addvar=plrbx 0.1
:plrhealthless=80,random=10:addvar=plrby 0.1
:plrhealthless=80,random=10:camfov=20
:plrhealthless=80:loopsound=audiobank/user/heartbeat.ogg,plrwobble=10
:plrhealthgreater=79:setvar=plrbx 0,setvar=plrby 0,stopsound,plrwobble=0
:vargreater=plrbx 1:setvar=plrbx 1
:varless=plrbx -1:setvar=plrbx -1
:vargreater=plrby 1:setvar=plrby 1
:varless=plrby -1:setvar=plrby -1
::addvar=blurx %plrbx,addvar=blury %plrby
::csreset,csnum=1,csconstname=blurX,csval1=%blurx,csfinish
::csreset,csnum=1,csconstname=blurY,csval1=%blury,csfinish
- BlackFox