Quote: "@ The Slayer, just tested your app and the reported fps was 36-38, which is very consistent and stable, so far so good The animation delay time was 60 and stayed this way the whole time."
Aah, that's good to hear. Its nice to hear the animation delay stays the same the whole time. The animation is timer based.
Thanks for testing, Hodgey!
Quote: "@The Slayer, me too. I got a steady 33-35 which was also stable and fine I think for an animated adventure like this (looks really stylish BTW)... anim delay also stayed at a steady 60 here."
Yeah, it should be enough for this type of adventure game. Although, I assume it'll run faster once its run in fullscreen mode.
Thank you for testing, baxslash!
@Hodgey and baxslash:
Btw, did any of you test it uncapped?
Quote: "I was thinking of including Lucas's game and The Slayer's too if that's OK."
Yeah, no problem. I didnt post it in the WIP section yet, but that could be arranged later on. The game is in its very early stages, but me and Geoff (a Zbrush guy, composer, musician and artist I met while shopping. heheheh.) are constantly working on it.
Let me know what you exactly need, right? Screenshots, design process/progress, story, etc...?
Cheers
SLAYER RULES! YEAH, MAN!!