Well the project is well into 2000+ lines at the mo, but this little test prog I have done, which has the bug with the screen res. The missing parts of the lines the drawing program create are some sort of artifact from differing image sizes (I think).
` screentype set to fulldesktop, fullscreen res set to 640x480x32
set display mode 1024,600,32,1
box 10,10,1014,390
get image 1,0,0,1024,400
do
cls
paste image 1,0,0
text 10,570,"x"+str$(mousex())+" y"+str$(mousey())
if spacekey()=1
save image "test.bmp",1
endif
sync
loop
If you run that using the settings listed at the top, you should have a nice fullscreen, measuring 1024,600 as far as you can see by the x and y values. Press space and it will save a bmp into the project folder. It should measure 1024,400, as that is the image size grabbed. On my system it is actually 1024,512. Also if you use the print screen button, and check out that, by pasting it into paint or whatever package you prefer, it will match your desktop, not the 1024x600 as expected. I never had any of these issues when monitors were all one aspect ratio
Good old days lol.
I will see if I can get the graphics code into a little test prog, so you can see the missing lines that are created upon pasting the saved image back down. The lines are fine when you first draw them on the netbook, they just seem to be missing bits when reloading the image to continue editing, or on running of the game.
Edit - Oh I am using standard commands to draw lines and boxes at the moment, only the fill command utilizes matrix utils (saved me a bit of code), and that seems unaffected.
http://s6.bitefight.org/c.php?uid=103081