Ive been thinking about my framerate, it gets slower with every building i add, hehe, so i have to do something about it. I decided, since i dont want it to just appear after a certain distance (setting distance) and everything be blue far away, im going to implement a system. The system will only load the polys on screen, so if u look at a building from the outside, none of the things inside will be loaded, when you turn, everything you just saw thats not on ur screen will be deleted. Also if you are a certain difference away from something it will switch to "low poly" mode, where all the building is some faces textured. IE) In the church for the game there are about 20 windows (10 on each side). each window is made up of 6 boxes. Then you have about 20 benches, each made up of 5 boxes. This puts your poly count at 220, and this is without doors, the stairs, the floor, the crossbeams, and the bell. So you would probably have 250+ objects total. If you did a low poly thing you would just load a box textured with 10 windows on 2 sides, the door, the bell, and a roof. This would put your poly count for it at 2 objects, if u exclude the bell. See the dramatic change? of course when you got close it would switch again so you could go inside it. Well this would take months to implement, and be very hard, so for the first demo im just going to do a fog effect (like in morrowwind: elder scrolls III) where it just looks like things are coming out of the fog instead. So what do you think?
Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.