I agree. Although 3 is technically a hybrid side-game in my opinion, I still feel it deserves it's title as "3". CODE: Veronica, on the other hand, is more than deserving of the title Resident Evil 4 as it's quite possibly the most in-tied sequel of the entire series.
Resident Evil 4, the "
real" RE4, doesn't deserve to be called RE. Moreover, it
certainly doesn't deserve to be a main game. It's good, just not RE.
Anyway, this isn't the RE board, so back on topic--I'm actually getting somewhere in the re-re-re-re-remake of level 2! I'm hoping to have a little video sometime soon, which will showcase the new enemy/ies.
EDIT: Just thought I'd say that I finally realise that the Storyzone bug (crashing when a storyzone is used in a second level) will totally affect Project Luna in a way I frankly don't want. So here's my plan:
The Director's Cut idea is still in the possibility phase, but I've come up with a new idea for the electronic distribution.
Quasi-Episodic Content.
Basically, the idea would be that Project Luna is released in Eight "Episodes". Each of these episodes is released in the way they are now--only at the end of each episode, you are given the password to the next as soon as it is released. This way, you can only access, let's say, episode 5, if you've completed or know the password to episode 4. Catch my drift?
Again, this is still an idea. If I choose to do it though, it will mean that you'll basically get the game quicker. Level 2, when released, will use a password protected .exe--but to make it fair, I would give out this password on the forums, because it was not included in the original.
So, I'm not totally sure yet. Alternate to the above method, I think I might make it so that these first few levels, probably 1-3 or 4, are more like "betas". Once I finish said levels, I would not release 5, 6, 7 or 8 until they are all done--at which point I would release the links to all "finished" levels, passwords and all.
Am I making any sense? I hope I am. Basically, I need to take something like this on board because I rely on cutscenes in later levels and I can't live without them.
I really need as much feedback for this matter as possible. Thanks.
Evil has a new name. Demo out now!