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Work in Progress / SoulHunter

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Xenocythe
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Location: You Essay.
Posted: 19th Sep 2006 00:59
I have an idea


Make this one a little less short, make it at the end he gets a uber power up, and turn into this really badass demon looking dude and you play with him in the sequel

and then you make the sequel, but you don't show the badass soulhunter until you release a w.i.p. of the sequel.



Bizar Guy
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Posted: 19th Sep 2006 21:07 Edited at: 19th Sep 2006 21:08
From Manuel...
Quote: "Quote: "Hi again all! After showing this at the convention and people generally thinking it was pretty good I am renewed with confidence and motivation. Back to work!"
Arr! by the ghost of Davey Jones, I'll skin ye if ye don't!!!"

Same goes fer ye, zzz!!!

[yar]EDIT[yar] ...

Xenocythe
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Posted: 19th Sep 2006 23:27
Hope you didn't get me wrong, soul hunter is already really bad ass, but just make the new guy tall, red eyes, and maybe some horns


zzz
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Posted: 20th Sep 2006 20:44 Edited at: 20th Sep 2006 20:45
Arr gharr, everybody! (a bit late, I know)



There, I´m finally getting something done!

Crazy Ninja
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Posted: 2nd Oct 2006 13:08
i am totally digging those screenies zzz. awesomeness.

____ ____ ____ ___ _ _ __ _ _ __ _ _ ____
|___ |--< |--| /__ Y | \| | | \| ___| |--|
zzz
19
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Posted: 2nd Oct 2006 22:34 Edited at: 2nd Oct 2006 22:36
Thanks ninja!
Here´s another screenie:

When you´re almost out of health energy, the view will turn all red and I´ll add some ambient heart sound too, I think... (that monster is jumping)


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Xenocythe
19
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Posted: 3rd Oct 2006 00:26
Holy cow

Nice stuff!


Bizar Guy
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Posted: 3rd Oct 2006 04:43
Yay! For a sec I was afraid this was going to die....

@ zzz, is that fire on the daemon dude's pitch fork? 'Cause if it is, it looks pretty strange with no transparency... or maybe it just looks strange not in motion?

And definitely add the heart sound.

Crazy Ninja
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Posted: 4th Oct 2006 12:45
if only i could have half your talent... only half...

nice new pic. i got a question though. what is the sword level for? you haven't done anything with it yet and i'm wondering if your going to do anything with it.

____ ____ ____ ___ _ _ __ _ _ __ _ _ ____
|___ |--< |--| /__ Y | \| | | \| ___| |--|
zzz
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Posted: 4th Oct 2006 19:34
Bizar Guy:
Yeah, I know it looks quite wierd, and yes it looks better in motion. I may ghost it later.

Crazy Ninja:
The sword-lv will increase when your sword gets upgraded by a blacksmith, not done with that yet.

Bizar Guy
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Posted: 4th Oct 2006 21:55
k, that's cool.

OMG!!!! 17 pages!!!!

Peter H
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Posted: 7th Oct 2006 01:24
and almost a year

"We make the worst games in the universe..."
zzz
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Posted: 11th Oct 2006 19:52
New screenie, what happens when Soulhunter die?

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Zokomoko
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Posted: 11th Oct 2006 19:59
amazing! and very scary looking too
Bizar Guy
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Posted: 11th Oct 2006 23:28
nice,

Antidote
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Location: San Francisco, CA
Posted: 12th Oct 2006 18:29 Edited at: 12th Oct 2006 23:36
OMG, I guess this is what I get for not participating in the community for a while. That looks really cool and is a huge improvment from the screens I was seeing a long time ago. Keep up the good work.


[Edit] Lol 666th post



Bizar Guy
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Posted: 23rd Oct 2006 17:10
Uhh, zzz, are you putting this on hold for the compo or something? Just hoping for some progress or a reason for none here.

zzz
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Posted: 23rd Oct 2006 17:36 Edited at: 29th Oct 2006 20:50
Umm, I´ve not planned to enter the compo.
I´m still making progress on this game, just a bit slower than when I started, one of the reasons could be that I spend a lot of time making a handheld videogame using a NOAC.

[edit]Here´s a new screenie:


Bush Baby
19
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Location: A cave beneath Jerusalem
Posted: 29th Oct 2006 22:00
Hey again ZZZ! I disappeared for a long time, and I remember your project. It's nice to see that it's still going strong, and looking better than ever! Keep up the good work man!

"I will gladly admit I was owned."
zzz
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Location: Sweden
Posted: 19th Nov 2006 19:09 Edited at: 19th Nov 2006 19:11
It´s fun to see that you´re back on the forums, Bush Baby!
I´m sorry for the lack of progress on soulhunter, but it´s a lot of schoolwork right now. And a couple of weeks ago my computer crashed, luckily I had made several backups of SoulHunter on different disks. Now I´m up and running again and I´ll publish a new video as soon as possible.

Meanwhile, check out my handheld-game-console-project at:
http://gd-project.blogspot.com/
If you want to post a comment, just click on the "comment"-button under each post.



The crazy
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Posted: 19th Nov 2006 20:10
That console thing is pretty cool zzz. What kind of games can you play on it?

Valle
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Location: in your girlfriends bed
Posted: 19th Nov 2006 20:20
omg, this is still awesome!
The wolf on one pic looks so good


Xenocythe
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Posted: 19th Nov 2006 23:35
Omg, zzz, are you putting together a bunch of different things to make your own handheld console system?


zzz
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Posted: 21st Nov 2006 19:12 Edited at: 21st Nov 2006 19:13
@Crazy:
It has about 20-30 built-in NES games.

@Valle:
Thanks!

@Xenocythe:
Yup, and I hope that it will work.

Here´s a new enemy. This one is a little different from the others. It will appear in a specific place. In a kind of mini-game.

Low-poly, the texture does it all.

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Xenocythe
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Posted: 21st Nov 2006 22:02
Holy crap man. I wish I could figure out how to do that. Good luck with it. I'm expecting to see a new line of gaming consoles in peoples homes called "Nintendo ZZZ"


I like the enemy. Yes, low poly, but a good texture. May I ask what you use to draw the texture, and how the hell you learned to texture so well?


zzz
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Posted: 27th Nov 2006 21:13 Edited at: 27th Nov 2006 22:11
AT LAST!
I´m finally done with the near-death-minigame!
I´ll explain how it will work.

!Spoiler! Not much though.
When you die, you´re smoothly teleported to the realm between life and death, were a horrifying(or just ugly?) beast tries to kill you once and for all. If you have found the mindstone you won´t die at once, instead you can use the mindstone and the sword to shoot captured souls at the one-eyed monsters(see my prev. post) that flies around. This will make them bounce back at the beast and hopefully you´ll scare him off before it´s too late. Then you´ll return to the place where you were killed, with full HP, and soulhunter will, automatically, unleash sword combo no.5 at the monster that killed you.
All this + quite a lot of camera cinematics!

Tomorrow I´ll continue with lv3!

Edit:
I have to say that I got one of my flash games published at http://www.wiicade.com, a game site that is made just for wii-compatible flash games. My game is the one called "Mad_Turtles". It´s located under "Action".

@Xenocythe: I use Paintshop, Photoshop and Paint.

Cian Rice
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Posted: 27th Nov 2006 23:09
You made that? Wow along with ellipses it's one of the games I've been playing most there.

Crazy Programmer
AGK Developer
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Posted: 28th Nov 2006 00:08
Keep up the pace i would like to see this project finish.


Load Programmer "Crazy Programmer",1
Bizar Guy
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Location: Bostonland
Posted: 29th Nov 2006 03:02
Hmm, that's very clever! now we know why the sword stores souls!

Glad to see you're still at it.

Peter H
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Posted: 29th Nov 2006 04:47 Edited at: 29th Nov 2006 04:48
lol, i "took care of" 263 turtles(on PC), nice game!

One man, one lawnmower, plenty of angry groundhogs.
TEH_CODERER
21
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Location: Right behind you!
Posted: 29th Nov 2006 16:39
Great idea! A little mini game here and there always makes a game more enjoyable!

Game_Nut
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Location: UK
Posted: 5th Dec 2006 04:30
got the demo a bit ago and WOW this is great can't wait to play the full game keep up the good work zzz
zzz
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Posted: 10th Dec 2006 11:41 Edited at: 10th Dec 2006 11:41
Here´s another screenie, proving that I´m making some progress on sh.



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Crazy Ninja
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Posted: 10th Dec 2006 12:24
Sweet!! Massive battles! Can't wait!!!

Do you have any idea when this will be done? I'm just curios, don't want to rush or anything.

indi
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Posted: 14th Dec 2006 10:57
5 pyramids for originality and quality

Bizar Guy
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Posted: 14th Dec 2006 17:16
Ohh, nice. SH looks like he about to get pwned though. Does he have teh skillz to take them all on at once? Oh! Can he light them on fire with the candle?

The admiral
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Posted: 15th Dec 2006 21:11
I think he already got owned hence why his spirit is flying out of his body...

The admiral
zzz
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Posted: 16th Dec 2006 14:38
Admiral, That soul belongs to a monster who just got owned.
Bizarguy, No you can´t kill monsters with the candle. It´s just for puzzle solving and such.

Valle
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Posted: 17th Dec 2006 21:35
lol, nice game
i got 244 and now my finger hurts

The starenemy looks creepy n good
I'm really lookin forward to the finished game!


Bizar Guy
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Posted: 10th Jan 2007 22:15 Edited at: 10th Jan 2007 23:05
zzz! Come back to us! I know you're working on this because I saw the screens in the Gallery!

Edit: The pre-death pic is particularly amazing, and looks like some of the best db art I've seen.

zzz
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Posted: 11th Jan 2007 22:17
Thanks for the kind words Valle and Bizarguy!

I´ll tell you a little bit of what I´m working on.
I´ve added a "button"-system, like in zelda. Step on a button and something happens.
The first boss is modelled and ready to be animated, its weapon is something you´ve seen before (but maybe you didn´t think it could be that lethal). I´ll soon start to code the actual "boss1-battle-code", I have a great idea of how it should work.
I also found out how to implement some kind of motion blur in dbc, I´ve not tested it yet though, because it would be a little tricky and time-consuming.
The story is completed (if I don´t change it), and almost all the cut-scenes are in my head.


Crazy Ninja
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Posted: 12th Jan 2007 07:23
excellent! Sounds awesome especially about the blur and button system. Keep it up!

Bizar Guy
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Posted: 12th Jan 2007 21:45
Motion blur in dbc?!?! Darn it! I need to work on my dbc effects more until I have better ones than you!

Could the bosses weapon be a candle? Oh wait! I already asked if that was leathal. What about a mushroom?

Oh, and which level is the 1st boss in?

zzz
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Posted: 13th Jan 2007 13:56 Edited at: 13th Jan 2007 15:31
Ok, I just have to show you the blur effect! I never thought it was possible to make something like this in dbc. The effect works perfect in 320x240x32 but if I use a higher resolution I have to lower the blur´s "smoothness", if I want the game to run faster.

I´m not sure if this effect should be included in soulhunter, but it sure is quite .





ONE line of code for the blur itself!

TEH_CODERER
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Posted: 13th Jan 2007 17:05
Can't tell too much of motion blur in a still picture but it looks pretty cool considering it is DBC.

Bizar Guy
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Posted: 14th Jan 2007 01:16 Edited at: 14th Jan 2007 01:20
WoW.

I wouldn't use it for every scene, but for anything you decide to do slow motion in, or anywhere you particularly want to emphasise motion.

Very nice. Motion blur in dbc is definitely worth a mention in like the newsletter or something.

I can't understand why this doesn't have a sticky. Has it even gotten mention in the newsletter yet?? I just don't get it.

Crazy Ninja
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Posted: 14th Jan 2007 06:49
that last screen is wicked!

Aaron Miller
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Posted: 14th Jan 2007 07:03 Edited at: 14th Jan 2007 07:04
Yeah! Give this game a sticky already! It's a "model" game for the WIP.

Zzz, this game is great!

-db

[edit]
I believe that games are mentioned in the newletter, only if they author sends an email asking for it to be.
[/edit]

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Roxas
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Posted: 14th Jan 2007 09:02
I cant still belive this is in DBC you are god zzz(First time saying that to swedish)

I have no soul.. I nobody.. I have no heart.. I have felt in the darkness.. Im the darkness.. Whatever..
Aaron Miller
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Posted: 14th Jan 2007 09:55
Same here. I thought it was done in DBP.

-db

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2

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