Quote: "How did you do that beautiful water in those screenshots on the first page?"
Did you watch the environmental video? That really shows the water, waterfall, flowing river, and swamp in all their glory. I'm using some animated decals from the Animated Sprite Pack from TGC. I define the total water size, then the X and Z split, and I can rotate the collection of plains along any axis. Then I define my plain exclusions as such...
tiles={
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,1,0,0,0,0,0,0,0,
1,1,1,0,0,0,0,0,0,0,
1,1,1,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1
}
and I have highly efficient water that can be at any elevation and any angle. Take a look at the river outlet in the video. It's actually flowing from a higher elevation into the ocean.
@jasonhtml
Quote: "the publishers find you, or did you go out and find the publisher?"
They totally found me. I was going to release Geisha House as a free game in order to popularize my RPG engine. I posted an art team request on Gamedev.net, and the publisher contacted me. I guess that they liked what they saw
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I've gotten so much done lately, but I've just been at a lack for something good to show. I've cranked the FPS back up into the low 50s. Almost everything is working perfectly, especially the management system for animated characters. I've got such a great system set up for that, but I don't really want to tell too much about it, I'll wait until after everyone has played it to tell.
Come see the WIP!