SOMETHING OF INTEREST
Yeah, I wouldn't label this an "Update", so....
I'm considering revamping the AI portion of FPSC for Ply's Mod.
My thoughts in this department are to lessen the time it takes to load entities because of having to parse the scripts. On top of that, I want to "redo" the way the engine stores the scripts internally, to allow them to execute a tad faster.
Unfortunately, the code behind the scripts will still take the same amount of time to run, but there's nothing I can do about that short of rewriting and optimising every single script command... which I won't do because all of the commands Lee wrote, I just plain to don't want to recode, and all the ones I wrote, I cannot think of a way to optimize any further.
So, on the next update expect that to happen. And perhaps... by that time I may have AirMod installed, or at least partially installed.
After that update occurs, I
want to create scriptable weaponry... but that will not only require a lot of recoding in the engine itself but also a lot of time to implement needed scripting commands specifically for weapons.
I want to see this happen, because if this comes to fruition, then the door of possibilities with weapons will open... And there will be cake... and pie... and the fruits of the Earth will double in size... and all will be good in the world... and so will end the quadrillionth day.
Okay, enough biblical analogies.
So, I will put my coding helmet back on, and start working on something for everyone to look forward to.
The one and only,
Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.