Yes, please use the correct version of FPSC before installing any kind of Mod.
It's going to be this way until all the Mods are based off of the latest source and there aren't any more up to date official versions. Potentially happening after the migration work.
I have had a few more additions proposed which would increase FPI scripting potential and will be adding them to the coming release:
- PLRACCMULT=X (Player Accuracy multiplier)
- NEWJUMPHEIGHT=X (Hopefully will be the same as the official update command)
So, on top of those I am still increasing the scripting prowess of FPSC with commands partnering up with the other additions that have been made.
@meteorite:
No, the Debug 0,0 error is not fixed, and I'm not sure it ever will be fixed until the Mod is ported to a newer, more stable source. I have never found where the problem occurs, and since the error is so cryptic (Due to the Editor not providing detailed descriptions) I cannot make a guess as to why it is occuring. It appears as though the error comes from the Mod either not providing information the Editor is expecting or that the Mod is providing information that the Editor was NOT expecting. Either way, I have no way of finding out now, that is, without completely redo-ing the Mod step by step and testing to see what it is that I added to cause the bug to appear. Heck, it could even be that I have a bad setup for compiling the engine that causes the error.
The one and only,
Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.