!!! BETA TIME !!!
Alright, I've held onto it long enough (about... 8 hours)
I haven't found any problems with it myself, so hopefully if there is a problem, someone will find it.
Attached is Ply's Mod V1.09 BETA1
New features!!! (Hurray!!!! NEW FEATURES! EVERYONE SHOUT!!! YAAAAAAY!!!!..... okay, enough of that)
- New weapon shader system, supporting:
--- Normal mapping
--- Reflection mapping
--- Cube mapping
--- Illumination mapping
--- Specular mapping
--- (And Diffuse... but that's obvious
)
And, ummmmm...... *reads his Version History notes* ... OH YEAH!!
- The new weapon shader system also now supports multiple textures on models! (Except Errant's.... cuz he maps them weird... but he knows how to fix them
)
- Lighting system has been optimized. Dynamic lights don't seep through walls onto dynamic entities. Dynamic entities also update their lighting more frequently for smoother light transitions! (No more "glow-in-the-dark" entities)
*Features guaranteed to come before full V109, but are not currently in Beta*
- Ply's Mod configuration for XBox controller
Annnnnnnnnnnd..... *says in a very quick voice* I'm taking away the splashscreen and title screen watermark because I liked S4's idea for Project Blue better.
So here it is!
I've packaged a few freebies with it, including a new shader that utilizes all of the aforementioned texturemaps, as well as an updated scifi/blaster!! I made the appropriate texturemaps for it to work well with the new shader! (And I put a couple ply's Mod features into it so have fun
)
Enjoy!! If you find a bug, please let me know.
The one and only,