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FPSC Classic Product Chat / [LOCKED] Official Ply's Mod Thread

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Plystire
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Posted: 3rd May 2009 04:21
Interesting, Pride. I'll take your design into consideration with the others. Thank you.

(I seriously need to borrow a controller from somebody to test this with, lol)


The one and only,


zachrb
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Posted: 3rd May 2009 04:56
Probably a silly question but does this work with x10?
Plystire
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Posted: 3rd May 2009 04:58
No, it does not work with FPSC X10.

At this current point in time, FPSC X10 is closed-source and cannot be modded directly.


The one and only,


Crusader2
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Posted: 3rd May 2009 05:20
Quote: "FPSC X10 is closed-source and cannot be modded directly"


Which is slightly depressing, because then the Mod Developers could pretty much have done the Migration for Lee already!

Please excuse me if I'm wrong about that; I'm unfarmiliar with DBPro. Am I correct in saying that X10 was made using a different version of DBP, like DBProX10 or something?

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Toasty Fresh
17
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Location: In my office, making poly-eating models.
Posted: 3rd May 2009 05:32
Quote: "like DBProX10 or something?"


How'd you guess?

Yeah, it was DBP X10, which has not been released to the public.

"You are not smart! You are very un-smart!"
Plystire
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Posted: 3rd May 2009 06:16
"DBP X10" to my knowledge is simply a collection of Lee's developed DLL's for DBP that have to do with dealing with DirectX10.

Obviously he wants to keep it to himself. I would, too. But I'm afraid he may have waited too long to release it as now DX11 or w/e will be coming out sometime soon.


The one and only,


zachrb
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Posted: 3rd May 2009 07:21
Hmm thats sad. I was looking forward to using this.
john schwarcz
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Posted: 3rd May 2009 09:04
dont worry the migration will be open source and x10 and x9 so hopefuly well be able to get blue mod (which has plys) on it


shadow666
CoffeeGrunt
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Posted: 3rd May 2009 11:29
Hmmm, is it Bloom For Ply's Mod V1.09...errr...G?

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Plystire
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Posted: 3rd May 2009 12:44
lol @ CG

If we remove the "Plys' Mod V1.09" part of the acronym, we're left with "BFG". That's a common acronym when talking about ...... oops, I've said too much.


The one and only,


djmaster
User Banned
Posted: 3rd May 2009 13:18
Cmon dont spoil it.This BFPMV109G is somethingy shiny,cool and scifi.Thats the most I give out,im pretty far with the progress.

A.K.A. chargerbandit
http://chargedstudios.fpschost.com/
meteorite
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Posted: 3rd May 2009 14:44
Oohs, are we getting a new weapon?

"I can't imagine what this place would have been like if I hadn't found you here." - BJ Hunnicutt
djmaster
User Banned
Posted: 3rd May 2009 15:00
Ah well since you guessed it,yes it is a weapon.But not just any weapon,its called Big Fu***ng Plys Mod V109 Gun.It will show off all the new weapon features in Plys Mod.Now I wont tell anything more,either you wont see any screens of it.

A.K.A. chargerbandit
http://chargedstudios.fpschost.com/
john schwarcz
User Banned
Posted: 3rd May 2009 18:09
wait so we are gettn a gun free with this mod?!

shadow666
Plystire
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Posted: 3rd May 2009 18:14
Hmmmmm. Not quite, john... but this next version will be coming with some rather nice "bonus gifts".


The one and only,


CoffeeGrunt
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Posted: 3rd May 2009 19:04
Awesome! Will this be the version that's integrated into V1.15?

Can't wait...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
john schwarcz
User Banned
Posted: 3rd May 2009 19:17
hey ply, just wanted to invite you to a little group im trying to make, im making a game, and im willing to pay for specialy made scripts when/if your available (but it wont be for a while, because i dont have the money yet, but when i do, ill be able to supply all the money you request (hopefully lol) ) if you have time, and are willing ps: your a great scripter

shadow666
djmaster
User Banned
Posted: 3rd May 2009 19:18
John,check out my thread in models and media,I got loads of free guns there.Coffegrunt,yep its Plys Mod in 1.15.

A.K.A. chargerbandit
http://chargedstudios.fpschost.com/
Crusader2
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Posted: 3rd May 2009 19:25
Quote: "im willing to pay for specialy made scripts"


If Ply's not available, I am. Just send me a list and I'll see what I can do.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
john schwarcz
User Banned
Posted: 3rd May 2009 19:31
thanks guys, ill check the guns out and ill be sure to contact you if ply is unavailable

shadow666
Plystire
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Posted: 3rd May 2009 22:30
Yes, this is indeed the Ply's Mod version that will be in V1.15!

But, it's better than that! This is an actual new version, containing new features and all that jazz!

I am... a little stumped on my Extra Special feature, though. I was hoping to have it installed by the end of today... Only one person knows about THIS special feature, and even they don't know how far I plan to take it.

Now if only I could figure out why it appears semi-transparent depending upon the angle at which you look at it.


The one and only,


Hockeykid
DBPro Tool Maker
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Posted: 3rd May 2009 22:33
Quote: "Now if only I could figure out why it appears semi-transparent depending upon the angle at which you look at it."


Possible the same reason that parts of levels disappear when you are looking at a certain angle?

CoffeeGrunt
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Posted: 3rd May 2009 22:36
Hmmm, it's linked to cameras, is it? Perhaps texturing cameras onto models?

I'll need to get V1.15 working on my PC then...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Plystire
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Posted: 3rd May 2009 22:38
@hockeykid:

I wish... I know the fix for that problem.

I'm testing this feature in a seperate program outside of FPSC before I implement it. To make sure it works and all before I take the time to put it all in.


The one and only,


Hockeykid
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Posted: 3rd May 2009 22:40
Quote: "I wish... I know the fix for that problem."


Well i'm not exactly sure how the engine works but if it only renders things when the player is so close why not increase the range?

CoffeeGrunt
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Posted: 3rd May 2009 22:41
It would reduce framerate if more had too be rendered...

It's a pity we don't have Occlusion Culling in FPSC...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Hockeykid
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Posted: 3rd May 2009 22:44
Well as far as i can tell that glitch happens because what ever is used as the player model is not close enough to the camera, thats why it only happens at a certain angle because as you turn right or what ever the model/place holder moves away but the camera can still see.

CoffeeGrunt
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Posted: 3rd May 2009 22:49
It's a sphere...

If I knew what the problem was, I might be able to help...actually, no, I probably wouldn't...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Hockeykid
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Posted: 3rd May 2009 22:53
Ah i thought it was a sphere, There you go ply thats the source of the problem now all i need to do is think of a solution, and mine would be if the camera is moving left move the sphere right and vice versa

Airslide
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Posted: 3rd May 2009 23:02
Quote: "Only one person knows about THIS special feature, and even they don't know how far I plan to take it"


I'm <Air-Edit> screwed. If it's what you were talking about on MSN then you've truly entered a department of modding I've dreaded and can't compete with

CoffeeGrunt
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Posted: 3rd May 2009 23:13
The suspense is killing me...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Plystire
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Posted: 3rd May 2009 23:14
*pats Airslide on the back*

Don't worry, buddy. What I told you about on MSN is only the tip of the iceberg.

You aren't the one that knows what I'm working on. It will come in due time.


The one and only,


knxrb
FPSC Tool Maker
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Posted: 4th May 2009 00:37
Quote: "Only one person knows about THIS special feature"

Oh, is that the bit you're adding where...


knxrb

Plystire
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Posted: 4th May 2009 01:15
Lol, no, but good try.

This is something never before seen or even thought of for FPSC. (Except Airslide said he thought of it first, but w/e, I did it first )

And in any case.... it will need to wait for the official V1.09 release.



But enough of that for now... do you guys know what time it is?


That's right, it's.....

Plystire
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Posted: 4th May 2009 01:15 Edited at: 4th May 2009 01:27
!!! BETA TIME !!!


Alright, I've held onto it long enough (about... 8 hours)


I haven't found any problems with it myself, so hopefully if there is a problem, someone will find it.


Attached is Ply's Mod V1.09 BETA1

New features!!! (Hurray!!!! NEW FEATURES! EVERYONE SHOUT!!! YAAAAAAY!!!!..... okay, enough of that)

- New weapon shader system, supporting:
--- Normal mapping
--- Reflection mapping
--- Cube mapping
--- Illumination mapping
--- Specular mapping
--- (And Diffuse... but that's obvious )

And, ummmmm...... *reads his Version History notes* ... OH YEAH!!

- The new weapon shader system also now supports multiple textures on models! (Except Errant's.... cuz he maps them weird... but he knows how to fix them )
- Lighting system has been optimized. Dynamic lights don't seep through walls onto dynamic entities. Dynamic entities also update their lighting more frequently for smoother light transitions! (No more "glow-in-the-dark" entities)


*Features guaranteed to come before full V109, but are not currently in Beta*

- Ply's Mod configuration for XBox controller


Annnnnnnnnnnd..... *says in a very quick voice* I'm taking away the splashscreen and title screen watermark because I liked S4's idea for Project Blue better.



So here it is!

I've packaged a few freebies with it, including a new shader that utilizes all of the aforementioned texturemaps, as well as an updated scifi/blaster!! I made the appropriate texturemaps for it to work well with the new shader! (And I put a couple ply's Mod features into it so have fun )


Enjoy!! If you find a bug, please let me know.


The one and only,


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Airslide
20
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Posted: 4th May 2009 01:24
Quote: "- Lighting system has been optimized. Dynamic lights don't seep through walls onto dynamic entities. Dynamic entities also update their lighting more frequently for smoother light transitions! (No more "glow-in-the-dark" entities)"


Damn it ply! That was mine!

Good job though

s4real
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Posted: 4th May 2009 01:27
well done on the release Ply.


Best s4real

meteorite
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Posted: 4th May 2009 01:52
Congrats, now I have to buy this and SE when it comes out. You should work on timerbased sometime.

"I can't imagine what this place would have been like if I hadn't found you here." - BJ Hunnicutt
Plystire
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Posted: 4th May 2009 03:38
Quote: "You should work on timerbased sometime."


Never satisfied


I'm hoping Errant or CoZ or someone will give the new shader system a good, thorough run through.


The one and only,


john schwarcz
User Banned
Posted: 4th May 2009 03:38
lol nice ply! so dont want to be a nag, but are you thinking about taking up my offer ? (pweeeeezzzz lol)

shadow666
Plystire
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Posted: 4th May 2009 03:40
Right now, I barely have time to devote to anything other than making money and school-work.

If you were to have funds, that would definitally be enough to pry me away from school work to do what I can.


The one and only,


john schwarcz
User Banned
Posted: 4th May 2009 03:57
yay! it will be a while, but if all goes planned i will definetly have enough funds

shadow666
Plystire
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Posted: 4th May 2009 06:33 Edited at: 4th May 2009 06:34
Good news and bad news, guys.


Bad news first... cuz that's just the way it is.

I have a ton more school work than I thought I initially had, so this means less time working on the Mod. BUT, I'M STILL GOING TO BE CHECKING EMAIL! So if you find a bug in the beta, shoot me an email about it and how to replicate it.


Good news last... Cuz you know I love to torture you with suspense! Haha, j/k

That Extra Special Feature I was mentioning earlier... is now optimized and ready for implementation into the Mod!!!

I'd show you what it is... but that'd just plain ruin the surprise... and you know how I love surprising everyone!


In the meantime, please enjoy the beta! I was rather proud of myself for finishing the entire port in a single night as well as getting those new features working as well as they do. You can ask S4, I was so hyped up on caffeine come morning, I could barely stop typing long enough to go grab some coffee, lol!


The one and only,


john schwarcz
User Banned
Posted: 4th May 2009 07:03
lol , good luck with your school work

shadow666
CoffeeGrunt
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Posted: 4th May 2009 11:15
Ditto, here's to an A grade!

Is this the V1.15 version BTW?

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
djmaster
User Banned
Posted: 4th May 2009 15:06
CG: Yep its 1.15

Everyone,the super secret weapon is on its way so keep your eyes peeled here beacause I might take a photo later and crop it so you can only see a slight part of the awesomness.

A.K.A. chargerbandit
http://chargedstudios.fpschost.com/
creator of zombies
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Posted: 4th May 2009 16:55 Edited at: 4th May 2009 16:56
Yessss! Time to get back into shader development and give my shaders a run through!! (Oh man am I going to enjoy this!)


CoZ

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CoffeeGrunt
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Posted: 4th May 2009 17:26
Haven't tried your weapon shader quite yet CoZ, but I'm sure it works anyhoo...

Did you look into that Wood Colouring shader I told you about from the Ultimate Shader Pack? It has awesome specular effects based on local lighting, and works on segments and entities too! The only problem is that it overlays a pretty rubbish looking wood texture...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Avid
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Posted: 4th May 2009 18:30
I can confirm it doesn't work. In fact, it didn't work even with just the 1.15 upgrade installed.

Visit my site http://www.fpsmodels.com for models and media for fps creator.
creator of zombies
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Posted: 4th May 2009 20:55
@Ply & All: I just put your shader system through its paces, and what can I say..stunning!. Just look at the below character and you'll see what I mean. The way the dynamic lights smoothly blend into one another is gorgeous!.

(Shot with my New V2 Character Bumpbone shader applied)


Combined with the smooth framerate of project Blue 1.6, I keep thinking Im playing a AAA commercial engine (thats no exaggeration!)


CoZ

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