it is looking a bit better now
Quote: "ill post later!"
i had a great idea, and had to think over it. (can you belive im working on this even in school

)
instead of using two lines, which is what im having problem with, in the txt file.. what about making the line like this:
from
[background]
i came here with a boat
i told you allready, i came here with a boat.
to
[background]
i came here with a boat||i told you allready, i came here with a boat.
[edit]
where || will mean 'new sentence'.
so the program means that the next 'sentence' should only be said if ex. background = 1.
know what i mean?
[/edit]
that would make it easier to make a function that automatically get.. blah blah.. and we can still inc, argument variable by '3'. instead of increasing it by '3' then sudenlly '4' etc. etc.
then everything would have been done manually, because i cant think of a way to make a function for it.
but as the game progress, perhaps well figure something out, because the line(s) will be pretty long
--
im uploading some screenshots of some models i have in the past

they might be usefull, but rather not. because they suck
EDIT:
here they are:
axe, bow, grass, big house and small house

human model, street lamps, pistol and shotgun, rock, inventory and weapon shop, a sign

a sword, a tree and a well
please note that these objects are originally .3ds objects,
and dbpro cant load 3ds objects, so i had to convert them to .x objects.
that is why some objects are untextured, when all objects should be textured